Error when doing experiments with Teratons + other error

These are old bug reports that have been closed.
Locked
Clear Air Turbulence
Closed Account
Closed Account
Posts: 136
Joined: Wed Jul 12, 2006 7:49 pm

I recently got this error when checking to see if I can let the Teratons do another experiment on me.

06/07/2009 15:02:20 Unknown function: unvGetTime ### (subtract (unvGetTime) (objGetData gSource "LastExperiment")) ###
06/07/2009 15:02:27 Unknown function: unvGetTime ### (subtract (unvGetTime) (objGetData gSource "LastExperiment")) ###

The same day I had another error that I'm not sure what the meaning of is, but I did lose a bunch of enhancements on a weapon around that time.

06/07/2009 14:12:38 Start logging session
06/07/2009 14:12:38 Transcendence 0.99c
06/07/2009 14:15:13 Save file error: 1 undefined object reference(s)
06/07/2009 14:15:13 Reference: 1094115154
06/07/2009 14:15:13 Address: 8c5389c
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Thanks! The problem with unvGetTime is fixed in the next version.

I don't know the problem with the undefined object reference. But if you have a save file that reproduces it, then please send it ([email protected])

Thanks!
Clear Air Turbulence
Closed Account
Closed Account
Posts: 136
Joined: Wed Jul 12, 2006 7:49 pm

george moromisato wrote:Thanks! The problem with unvGetTime is fixed in the next version.

I don't know the problem with the undefined object reference. But if you have a save file that reproduces it, then please send it ([email protected])

Thanks!
Thanks! Unfortunately, I've saved over that savegame since then and I haven't had that error since. I'll be sure to backup the save if it happens again.
User avatar
Wurmish
Militia Lieutenant
Militia Lieutenant
Posts: 174
Joined: Mon May 11, 2009 2:26 am
Location: A tesseract

I found this problem a few days back and recorded it, but alas I also made the mistake of overwriting my savegame (I kinda hit a major dead end). If I find myself more Teraton researchers I'll gladly help out.

By the way, this error happens once per nest with research as far as I can tell... if that means anything (e.g. one experiment per nest that allows it).

Does undergoing research net you any negative effects? It would make sense, given that you lose time and suffer damage... but I have yet to see any negative effects. If you do too many experiments, do you die or something?
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
Bobby
Militia Captain
Militia Captain
Posts: 675
Joined: Wed Jul 25, 2007 7:39 pm

you stand a good chance of dying, but having some good meds negates that mostly.
Clear Air Turbulence
Closed Account
Closed Account
Posts: 136
Joined: Wed Jul 12, 2006 7:49 pm

Bobby wrote:you stand a good chance of dying, but having some good meds negates that mostly.
Yeah, I think I was the first person to post here about how you could avoid the Teratons killing you in their experiments back when they were first introduced.

Found it! http://neurohack.com/transcendence/foru ... highlight=
There are 4 different experiments they might run on you - implanting a tumor, implanting an eel, cutting open your arms, and injecting you with a virus. You will survive any of these experiments if you have the right stuff in your cargo hold. If you have artificial plasma, you will survive having your arms cut open. If you have hypermycin, you will survive the eel or the virus. If you have cancer dust, you will survive the tumor. Or, if you have an autodoc, you will survive any of them...so if you see an autodoc, buy it! If you don't have the medical supplies, make note of where the stations that do research are so you can come back when you do, because you can only be experimented on once per station.
It may have changed since then (that post is almost 3 years old), but I've been hitting all the Teraton stations with an autodoc in my cargo hold and haven't died yet.
Clear Air Turbulence
Closed Account
Closed Account
Posts: 136
Joined: Wed Jul 12, 2006 7:49 pm

Wurmish wrote:I found this problem a few days back and recorded it, but alas I also made the mistake of overwriting my savegame (I kinda hit a major dead end). If I find myself more Teraton researchers I'll gladly help out.

By the way, this error happens once per nest with research as far as I can tell... if that means anything (e.g. one experiment per nest that allows it).
From the error message, it makes me think that you should be able to return to the same nest for more experiments after a certain amount of time, but the counter is missing or misnamed in the code so it won't let you.
Does undergoing research net you any negative effects? It would make sense, given that you lose time and suffer damage... but I have yet to see any negative effects. If you do too many experiments, do you die or something?
I haven't had any negative effects yet.
User avatar
Wurmish
Militia Lieutenant
Militia Lieutenant
Posts: 174
Joined: Mon May 11, 2009 2:26 am
Location: A tesseract

If I remember correctly...

When I underwent experiments, I had NO medical items in my cargo hold, yet I survived 3 different types... so it's just a chance of death, and the items make survival a guarantee?
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5421
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Wurmish wrote:If I remember correctly...

When I underwent experiments, I had NO medical items in my cargo hold, yet I survived 3 different types... so it's just a chance of death, and the items make survival a guarantee?
medical items will stop your death in the event you would otherwise die, but I'm not totally sure if its a complete guarantee.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
Bobby
Militia Captain
Militia Captain
Posts: 675
Joined: Wed Jul 25, 2007 7:39 pm

I think there is still a small chance of death even if you have medical items, just a very small chance.
Locked