I threw together a little script and found some more.
this is what I used:
Code: Select all
(setq checking (lambda Nil
(block Nil
(itmEnumTypes "*" theItem
(block Nil
(dbgLog (itmGetName theItem 1))
(dbgLog "Item Structure: "theItem)
(dbgLog "------------------")
)
)
)
))
These are the other items.
DM600 missile rack
Item Structure: (16580 -16777215 16 0 0
DM1500 missile rack
Item Structure: (16785 -16777215 16 0 0
Gaian demolition cannon
Item Structure: (134480194 -16777215 8 0 0
Vial of thioseptal
Item Structure: (134349061 -16777215 12 0 0
Korolov shipping container
Item Structure: (1392643 -16777215 5000 0 0
Blue cash card
Item Structure: (16624 -16777215 55 0 0
Gold cash card
Item Structure: (16625 -16777215 68 0 0
Platinum cash card
(16626 -16777215 52 0 0
(I wouldn't reccomend others using dbgLog to output this much. I thought the game had crashed but, in fact, dbgLog eats alot of system resources.)
That seems to be all of them. Hope this helps.