I'm not sure what happened, but after going through a few Stargates my ship spins in circles as soon as it comes out of the gate and continues spinning until I hit an arrow key. I have the save file if its necessary, but I've never seen this before with this version.
On Netbook screen resolution (10in) the game play works relatively well aside from the main menu which is cut off and navigation arrows (no targeting program) which get cut off on the right, upper and bottom parts of the screen is it possible to fix this issue for netbooks? But most of it works aside from those two things. I'll attach screenshots when I get a chance.
Magical Spinning Ships and Odd Screen Resolutions
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
is the spinning ship thing consistent? And if it's a laptop type keyboard you are using, those have a higher change of having bizarre side affects... (my pentium M laptop will delete everything you've typed up to a certain point in any text field if you press ""j" then "g" in that order, very fast. This particular keyboard I'm using right now, the arrow keys will be unresponsive if you press two at the same time, which makes playing transcendence very hard.Ttech wrote:I'm not sure what happened, but after going through a few Stargates my ship spins in circles as soon as it comes out of the gate and continues spinning until I hit an arrow key. I have the save file if its necessary, but I've never seen this before with this version.
On Netbook screen resolution (10in) the game play works relatively well aside from the main menu which is cut off and navigation arrows (no targeting program) which get cut off on the right, upper and bottom parts of the screen is it possible to fix this issue for netbooks? But most of it works aside from those two things. I'll attach screenshots when I get a chance.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
of the two laptop keyboards i've seen, the keyboard won't recognize more than two normal keypresses(no turn, move, and shoot, only 2 of them.) using a third party program to change the shift key to space solved it fine.
as for the screen being cut-off, would using the directx switch scale the game to fit?
as for the screen being cut-off, would using the directx switch scale the game to fit?
- Ttech
- Fleet Admiral
- Posts: 2767
- Joined: Tue Nov 06, 2007 12:03 am
- Location: Traveling in the TARDIS
- Contact:
Bobby wrote:of the two laptop keyboards i've seen, the keyboard won't recognize more than two normal keypresses(no turn, move, and shoot, only 2 of them.) using a third party program to change the shift key to space solved it fine.
as for the screen being cut-off, would using the directx switch scale the game to fit?
I'll try the DirectX switch and see if that helps. Although there were no other key presses other then g when I went through the gate the ship was completly stationary and then I moved to another gate and the same issue.
-------------
And on a side note, in the Charon system keeps giving me a error message on the dock screen after I managed to save the station from the pirates.