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RC1 Korolov Bug
Posted: Thu Oct 29, 2009 3:51 am
by BloodEagle
Charon pirate is assigned to a Korolov station.
Funny story, killing it (them, it keeps respawning after the station's own units kill it) causes the station (and the ships around it) to turn hostile towards you. :/
Posted: Thu Oct 29, 2009 4:17 am
by george moromisato
Whoa. Strange! Have you got a save file that reproduces the problem, by any chance?
Posted: Thu Oct 29, 2009 4:34 am
by BloodEagle
Sent a link to your PM box.
::EDIT::
Side-note: Sometimes I'd get missions (only for that one station, so far) where freighters had an AI escort assigned, as well.
Posted: Thu Oct 29, 2009 7:35 pm
by george moromisato
Totally crazy. I can't quite figure out how that happened.
Two questions:
1. When you say that the Corsair "respawns" what do you mean? Where does it come from?
2. Are there any interesting errors in your Debug.log file?
Thanks--definitely a puzzle.
Posted: Thu Oct 29, 2009 9:03 pm
by BloodEagle
george moromisato wrote:Totally crazy. I can't quite figure out how that happened.
Two questions:
1. When you say that the Corsair "respawns" what do you mean? Where does it come from?
2. Are there any interesting errors in your Debug.log file?
Thanks--definitely a puzzle.
1)
I'm not sure where it comes from, but it's probably one of the gates. That's why I was confused the first time that the station went hostile to me.
It seems to act like a friendly unit towards the korolov station, but not vice-versa.
2)
Aside from the 2.2Mb of Painter creator errors....
Several of these: 'scrShowScreen: Cannot find screen: Main ### (scrShowScreen gScreen gPrevScreen gPrevPane) ###'.
And one of these: 'Integer expected: Default ### (scrShowPane "Default") ###'.
Posted: Sat Oct 31, 2009 5:43 am
by Song
I have not seen this bug with the Corsair....but I HAVE done an escort mission where a late-model Ronin class was escorting the freighter as well. Quite convenient, really........but not supposed to happen, I think. It only happened once, however.