RC1: Possible AI Bug

These are old bug reports that have been closed.
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BloodEagle
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I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
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Aury
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BloodEagle wrote:I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
I think its always been this way.
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Wurmish
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You could say the AI is... fairly single minded when it comes to important things like checking into their correct station. Although maybe making them defend themselves would be a logical idea.
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Aury
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Maybe if the AI had an aggressiveness value?
maximum value means it is 100% aggressive (ie, attacking closest enemy takes precedence over any and all orders)
Positive values means it goes out of its way to hit enemies
0 means it will attack only if attacked
negative values means it will only defend itself
minimum value means it is 100% passive (NEVER fights)
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
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