Bug, RC2, leaving Heratic. Iocrym attacking stations.

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bluesaberist
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If I try to leave Heratic in RC1 and RC2 the game crashes to desktop. It happens consistently to the point that I have never made it out of Heratic.

Please note that I am using an RC1 saved game in RC2. If that is unacceptable, then it will be awhile before I can test it again (I don't play through the game very fast.)



Ok, why do the stations get blown up by the Iocrym? If the stations get blown up so easily, why are there any there at all by the time you get there? Either the stations could defend themselves from the Iocrym before the player arrived (but not after), or the Iocrym only start attacking station after you arrive. Why would they do that?
I suggest that either the Iocrym only attack a station once in a great while, and in the mean time another station is built, or that the station can defend themselves defectively. I don't suggest throwing the attacks out the window completely, since they make sense, but something needs changed.
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Aury
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bluesaberist wrote:Ok, why do the stations get blown up by the Iocrym? If the stations get blown up so easily, why are there any there at all by the time you get there? Either the stations could defend themselves from the Iocrym before the player arrived (but not after), or the Iocrym only start attacking station after you arrive. Why would they do that?
I suggest that either the Iocrym only attack a station once in a great while, and in the mean time another station is built, or that the station can defend themselves defectively. I don't suggest throwing the attacks out the window completely, since they make sense, but something needs changed.
Similar to the lack of wrecks in the arena...
However, making it shouldn't be hard to pull a tiny string in the plot to be able to give a reason for why they suddenly stepped up the scale of their attacks (which would explain why the stations managed to survive this long).
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Wurmish
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Well OBVIOUSLY the Iocrym heard about the player wrecking his or her way through the quarantine zone and thought they'd better step on it the second you get there just to make you feel bad.
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george moromisato
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bluesaberist wrote:If I try to leave Heratic in RC1 and RC2 the game crashes to desktop. It happens consistently to the point that I have never made it out of Heratic.

Please note that I am using an RC1 saved game in RC2. If that is unacceptable, then it will be awhile before I can test it again (I don't play through the game very fast.)
Can you send me you save file? I can debug it.
bluesaberist
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I will send you the file Via Email.



So the Iocrym just start blowing everybody up when pilgrims come through? The system should have a few pre-destroyed station when you get there. But they still would have learned their lesson after the first few pilgrims and have better station defenses.
If you drop a bar of soap on the ground, is it dirty?
If a person is legally blind, and can suddenly see, is he breaking the law?
If a friend says he's going outside to get some air, what was he breathing before?
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Wurmish
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No the player is special, conquering Rigel, destroying the Charon Pirates (mostly), usually going up through the CW Militia, generally destroying ANYTHING hostile to him or her. All in one little ship. Not just ANY pilgrim, but THE ULTIMATE PILGRIM.
That's why the Iocrym got jumpy when you enter Heretic.
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Really? I always thought it had nothing to do with the player, but rather the fact that someone was mucking around with their device. After all, I don't think anyone landed there before Kate did.
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Fossaman
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Those are both good points.

...If you think about it, though, most players are going to go through the game destroying any space based infrastructure with combat capability that's hostile to them. So, everybody but the commonwealth, ringers, (new) ferians, teratons, and Huari if they're lucky. That's gotta make some waves.
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Aury
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well, in TX2, some stuff will get rebuilt... (especially with the luminous and their meta-assemblers)
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I believe this bug was caused in RC1 (when an enemy targets the player just as he/she leaves the system). It should not happen in the future.

I've added code to RC3 to recover from this situation.
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