Kate kills the player if the wrong ship @ the BM is shot.

These are old bug reports that have been closed.
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Aury
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I made a slight typo when writing the code box, so I reposed everything in the code box right below it.

http://wiki.neurohack.com/transcendence/trac/ticket/175

Game-ruiner (because it kills you, and forces either a resurrect, or a restart). What worse way to go out than shot by the person you're helping and not even seeing it coming?

Here's what I posted in the trak:


Since I figured out what was happening in the course of writing this ticket, I decided to cut out all the backstory and get right to the bug itself (which I have already determined)

This bit of code in Kate's behavior scripts is the culprit.

Code: Select all

(shpOrder gSource 'patrol targetObj 180)

Since my first shots hit one of the sitting armored freighters and killed it, as a patrolling ship set to guard the station, she attacked ME.
If it weren't for the fact I had fast reflexes, fast thinking, and having gone up ahead and backtracked to the arena after getting an invincible and omniTev9 (Since I didn't want a repeat of the nasty missile surprise incident... The idea was that my tev9 would kill the other guy before those XM900's killed me...), I managed to survive long enough to get to the opposite side of the station as kate causing her missiles aimed at me to kill the station. (thanks george for adding in the ability to fire at targets near stations! XD)

She packs gothaM10's - not nearly as epic as those XM900's in killing the player in Rigel, but they are still powerful (4d12 thermo damage) - more than enough to kill the player at this point in the game, especially if they had no idea what was going on and that it was the player that kate was shooting.

Yeah, a real game-ruining bug.
(shpOrder gPlayership 'barrelRoll)
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Fossaman
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Hm. I had this happen too, now that I think about it. Or at least, something made her wax me during this encounter.
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Aury
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Fossaman wrote:Hm. I had this happen too, now that I think about it. Or at least, something made her wax me during this encounter.
this would be it...
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
george moromisato
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Thanks for tracking that down, Wolfy. Yes, that definitely sounds like a bug. Probably a simple fix--I believe there is an "orbit" command that I can give Kate that won't make her protect the base (if there isn't, there should be!)
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