First Contact Memorial Bug (RC2)

These are old bug reports that have been closed.
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Song
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Joined: Mon Aug 17, 2009 4:27 am

On docking with the first contact memorial, if the player has illegal items (in my case, fusion triggers) in their hold, and they are confiscated.....then the station menu switches to that of a Commowealth Metropolis, as opposed to the FCM, for the duration of the docking. Once the player ndocks, the FCM reverts to being the FCM.

Screenie of what this looks like after items get confiscated:

Image
Exact details:

-I've visited it four times, and this hasn't happened.
-I've been blasting some Sapiens....and got some fusion triggers. I'm using a miners hold.
-I decide to go to the FCM and check out the pub (I haven't heard everything from it yet)
-On docking, I get the standard confiscation message.
-Then it goes straight to the commonwealth metropolis/station thing.

I'll see what it does if I undock and redock....


Add-on:

OK. It's definately the confiscation. When you undock, and redock, it's the FCM again. but have something confiscated and you'll have your very own CW metropolis in blue...except you cannot buy or sell anything when you go to "Commodities Exchange".

I am able to reliably recreate this using a variety of illegal goods, with varying quantities, so I am as sure as I can be that this isn't a one-off.

So....I present one fried bug. Bon Appetit! :D

-The Shrike


BTW: The intro music seems to not play sometimes when I open the game....BTW.... :?
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george moromisato
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Thank you for the detailed report--it helped! Fixed in RC3.
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