for post 1.0
I would like some way to tell the game what kind of things and how often a shot will interact with a given object.
maybe an event called <ShotInteraction> that returns a percent chance that the shot interacts with the given object.
Things this would help would be things like lasers shouldn't effect lasers but would be effected by kinetic shots. Weapons with propulsion systems should be able to avoid hitting planets and stars and still be able to hit the ship it is targeted at that is sitting near the planet.