Page 1 of 1

GemOfDespair; 1.07a : #fails

Posted: Fri Dec 16, 2011 11:52 am
by shanejfilomena
it gives the Error " invalid node "Elysium"###(objGateTo gSource "Elysium" "Start" 36870)" ( does not show in my debug : but alot of things inside the adventure do not ) ; 36870 does NOT come up in a search of the database. I looked 4 times with and without a space at the end of the number.
===========
I noticed this earlier with god mode but thought it was something about the mod: this time it wasn't me.

Code: Select all

<Invoke>
			(block Nil
				; Gate to Elysium
				(objSendMessage gSource Nil "\"May you find your path among the stargates...\"")
				(objGateTo gSource "Elysium" "Start" &efStargateOut;)

				; Remove the item from the player's list
				(objRemoveItem gSource gItem 1)

				; Identify the item
				(itmSetKnown gItem)
				)
		</Invoke>

Re: GemOfDespair; 1.07a : #fails

Posted: Fri Dec 16, 2011 3:25 pm
by george moromisato
Good catch! Definitely a regression in 1.07x. Thank you. I've filed a bug on it: http://wiki.neurohack.com/transcendence/trac/ticket/722

Re: GemOfDespair; 1.07a : #fails

Posted: Fri Dec 16, 2011 4:58 pm
by Atarlost
The other means of reaching Elysium (jumpdrive on a stargate) is still functional in 1.07a, which should help narrow things down.

Re: GemOfDespair; 1.07a : #fails

Posted: Fri Dec 16, 2011 5:15 pm
by george moromisato
Atarlost wrote:The other means of reaching Elysium (jumpdrive on a stargate) is still functional in 1.07a, which should help narrow things down.
Hmm. That does help. I would have thought the problem was with the topology (since I futzed with it last release). Must be something else. Thanks!

Re: GemOfDespair; 1.07a : #fails

Posted: Fri Dec 16, 2011 5:18 pm
by george moromisato
Actually, the Gem of Despair seems to work fine in vanilla.

Shane, are you using an adventure? This could be related to Drako's problem: http://neurohack.com/transcendence/foru ... =30&t=4632

Re: GemOfDespair; 1.07a : #fails

Posted: Fri Dec 16, 2011 9:49 pm
by shanejfilomena
yes...........My Bad....I'll go stand on the wall.....

I treated 1.07a as if it was special......it is just 'different.

I got everything working except a few very bad ideas :)

Re: GemOfDespair; 1.07a : #fails

Posted: Thu Jun 07, 2012 10:22 pm
by Star Weaver
Close.