When using the Targeting System (TS) capabilities to the game forgets to clear the signals to already destroyed targets from the screen. The case is that selecting and destroying every defese tower of a Fortress with the TS active leaves an arrow in the screen signaling the direction of the target fot each one of the towers. Now if I come to a solar system with 4 Fortresses, 5 Caches, and 3 Stronholds, and I use the TS to aim at long range, by the time I leave the system I have about 24 arrows-with-target-name signals in the border of the screen obstructing the visibility of the display system. Note this happens with fixe targets only, is hasn't happened with ships.
Am I missing something or it's just a bug?
BUG: Destroyed targets
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Yeah, it's a bug.
I've fixed it in the next version.
I think you can work around it by targeting the dead station and then switching the target to something else (but I haven't tried that, so I'm not sure).
I've fixed it in the next version.
I think you can work around it by targeting the dead station and then switching the target to something else (but I haven't tried that, so I'm not sure).
I've done that many times. Use F to target the station (or defense tower/satelite) wreck and when you switch to something else or clear the target with R, it will go away.george moromisato wrote:Yeah, it's a bug.
I've fixed it in the next version.
I think you can work around it by targeting the dead station and then switching the target to something else (but I haven't tried that, so I'm not sure).