Makayev enhancer in 1.08b

These are old bug reports that have been closed.
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CFG
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Wed Jul 30, 2008 3:05 pm
Location: Germany, NW

I took me some time to identify an unknown device as such, therefore I want to make sure if this is possibly a bug in 1.08b or if its supposed to work that way:
I already knew from its stats that this device had to be a a Makayev enhancer. However it wasnt identified even if I installed a Makayev launcher and bought one green Strelka missile for it. I had to backtrack a few systems (good for me that the conduct was already broken) to pick up a slam cannon. That finally did it.

So, the code says:

Code: Select all

<ItemType UNID="&itMakayevLauncher;"
...
attributes=			"MajorItem; Makayev"
...
and when looking at the enhancer:

Code: Select all

<ItemType UNID="&itMakayevBlastEnhancer;"
...
criteria=		"w~l +damageType:blast; +Makayev;"
...
I dont see why this should not work.
Is this device only supposed to work with blast weapons from Makayev which ore no launcher, that do not have

Code: Select all

launcher = "true"
?
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

w in the criteria means a weapon, but ~l negates launchers. It can only upgrade non launcher Makayev weapons.
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CFG
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Wed Jul 30, 2008 3:05 pm
Location: Germany, NW

Thanks for clarifying this.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

No prob. I guess a case closed? *winks at sdw195
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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