Missile defense devices do not target beams even if "b" is in the criteria and if the shots it fires have interaction="100".
Example: In previous versions, "bmEN:15" targeted beams and missiles from the enemy. Now, it only targets missiles.
[1.2b3] AutoMissileDefense does not accept "b" for criteria.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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i second this.
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.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
- Aury
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Does this have anything to do with all the 'beams' now having 'ray' type projectile effects?
(shpOrder gPlayership 'barrelRoll)
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Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
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Fixed in the next beta.