Ares micronuke damage wrong?

These are old bug reports that have been closed.
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Wolfy
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Mon Oct 07, 2013 8:54 pm

(found by sutaa & myself) Recently in the betas the micronuke seems to have recieved a buff

Code: Select all

					<Fragment 
							type=			"area"

							damage=			"thermo:6d12; WMD3"
However this was a significant enough buff that the micronuke can oneshot commonwealth stations and playerships... because it seems that every single damage point on the shockwave deals that amount of damage, thus making the total damage output extremely high.

(I believe it used to only be 1d12 or so)
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(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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Wolfy
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Mon Oct 07, 2013 9:01 pm

Yeah, it has 6x more damage now: this is the old amount (1.1)

Code: Select all

					<Fragment 
							type=			"area"

							damage=			"thermo:1d12; WMD3"
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

george moromisato
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Mon Oct 07, 2013 9:35 pm

Definitely a bug. I think I got confused about whether this was total damage or damage per hit.

erik dela cruz
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Wed Oct 09, 2013 6:24 pm

hey i'm enjoying the great damage of the micronukes. :D ....just saying. :mrgreen:
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Thu Oct 10, 2013 2:34 am

Try a Longreach I, it can intercept roughly half of the micronukes.
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sun1404
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Thu Oct 10, 2013 5:37 am

Still, just one could take out a full lv.X armor with a decent shield if placed properly. I've died like that once.
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