Transcompiler does not like split libraries

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Aury
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Say I have library A

I then make library B which uses assets from library A

--

If I try to make a .tdb file using transcompiler for library B, the moment it hits a module that requires a unid from library A it will throw an error and not compile it correctly. Thus when transcendence.exe tries to load the .tdb file it will not work, even though the raw xml files work just fine with the game itself.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
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george moromisato
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Wolfy wrote:Say I have library A

I then make library B which uses assets from library A

--

If I try to make a .tdb file using transcompiler for library B, the moment it hits a module that requires a unid from library A it will throw an error and not compile it correctly. Thus when transcendence.exe tries to load the .tdb file it will not work, even though the raw xml files work just fine with the game itself.
Try specifying /entities when compiling library B:

Code: Select all

transcompiler /input:LibraryB.xml /output:LibraryB.tdb /entities:LibraryA.tdb
The problem (I think) is that we can't process the Library B XMLs if we don't have the ENTITY definitions from Library A.
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Aury
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what is the syntax for two libraries containing entities?
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
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george moromisato
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Wolfy wrote:what is the syntax for two libraries containing entities?
Try comma separated values:

Code: Select all

transcompiler ... /entities:LibraryA.tdb,LibraryB.tdb
Make sure you don't have spaces. If you have spaces in filenames, try everything in quotes:

Code: Select all

transcompiler ... /entities:"Library A.tdb,Library B.tdb"
I know the syntax is a little lame, but hopefully you can get it to work.
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Aury
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Ok, thanks
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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