[1.2rc1] (shpEnhanceItem obj item "+hpBonus:<xx>") adds 10%.

These are old bug reports that have been closed.
Fleet Admiral
Fleet Admiral
Posts: 2342
Joined: Wed Sep 01, 2010 12:54 am

Mon Oct 21, 2013 8:51 pm

No matter what value I use, it always sets an unenhanced device's bonus to +10%. While I can use the old hexcode values (0x010#) from 10% to 150% in steps of ten, I am unable to set a bonus not divisible by 10 (e.g., +25%).

I have no problem using arbitrary values for other bonus types like speed.
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george moromisato
Posts: 2957
Joined: Thu Jul 24, 2003 9:53 pm

Sun Oct 27, 2013 1:11 am

Fixed in the next RC. Thank you!