The Stars Beyond

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Wolfy
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Sun Aug 03, 2008 6:15 pm

Announcements:

Wow did I sure lie about that new post 'coming soon'
~Sep 07 2013

New pictures added (TSB Rev 3 Alpha 1-3): http://forums.kronosaur.com/viewtopic.p ... 611#p55611
~Nov 17 2013

New post coming soon!
~Nov 17 2013

Old post (highlight from here to my signature, then copy+paste into a text editor to view - spoiler tags are broken atm, and its too long):

New name: Transcendence eXtended 2 has been renamed to Transcendence: The Stars Beyond
(I'm using the acronym "TSB" now, as opposed to TX2)

March 16th: I'm going to be releasing some teasers/pre-alphas: http://forums.devdb.org/index.php?topic=306.0

Image gallery! ---> http://forums.devdb.org/index.php?topic=11.0

ALSO: I will NOT be putting people's godmodded stuff into TX2, so don't ask me to include your UBERDARKLIGHTNINGLASERODOOM in TSB. It's NOT happening.

Wow, everything below is currently... out of date. Surprise surprise. Just how many of these notices will I be going through? For now, I Would recommend starting at about the end of the thread for recent happenings.
EVERYTHING BELOW IS OUT OF DATE INFO! Go to http://forums.devdb.org/index.php?board=11.0 for more info [also see last page of this thread]

[EDIT]- title post contains lots of old and outdated information. More up-to-date information as thread goes on (though that's rather a long read) or here: old link removed

PRE-ALPHA DOWNLOAD NOW AVALIABLE!!! <-- wow, those are really really really old ~wolfy, July 2012
--old link removed--
NOTE: registration to participate in the pre-alpha is required. Also, do not repost the download link, reupload the file, or post pre-alpha bug reports anywhere but the designated forum on
--old link removed --

It's my Trans-X (Transcendence eXtended) for .99a
I had a previous version, but it's code was messy, and it contained lots of superfluous bits and pieces as well as another mod. After I realised it was too big to upload to xerelus and I was too lazy to optimise it, I decided to wait for .99. Now that it's here, I'm back to work on this.

Some of the contents were listed in this thread: http://neurohack.com/transcendence/foru ... php?t=1635

### Notice ###
The difficulty of several things will increase substantially.
1) the Iocrym boss fight is going to be much harder- this is because there are many opportunities to get weapons capable of defeating it.
2) the Arena now has MANY more opponents and extends past the tripoli fight.
3) nobody supplies fuel for 1GW reactors. (Just kidding. this is actually easier- commonwealth shipyards and militia buildings will have pteracnium fuel rods in stock. Also the Antarctica will appear in st.kat's if you save it.)
4) saving the antarctica. It's now more rewarding to save the antarctica then to destroy it.

some more changes-
-teratons will attack you after killing a station, but only teratons of that particular group
-All autons will be upgradable (with permission)
-Captured Dwarg will behave like autons
-Ringer stations have custom weapon now
-new rewards for saving the antarctica
-contains my arena-X mod
Alliances and Enemies:

centarians attack commonwealth civilians, commonwealth military, player
pirates attack all except marauders, outlaws
marauders attack all except pirates
outlaws attack all except pirates
sung will attack all but outlaws, illegal traders (not including player)
blackmarket will attack commonwealth military (not including player)
commonwealth military will attack blackmarket (not including player)
huari (not allied) will attack everyone
huari (allied) will attack everyone except player and player's wingmates/autons
wingmates/autons will not attack huari (allied)
Ares(2) will not attack CSC Antarctica
CSC Antarctica will not attack Ares(2)
Ares(2) will not attack player if player helps CSC Antarctica.
Teraton Raiders will attack all
All will attack Teraton Raiders
Teraton Civilians are neutral to all except Teraton Raiders, Teraton Looters
Ferians are INITIALLY neutral to all (but marked as enemies) (to prevent free farming)
-------------------------------------

Additions:
New stuff-
New Iterms-
-new weapons/armor (play to find out)
-reinforcement roms
-new encounters
-new script using items
-new autons
========
New factions-
-----
Teratons replaced by:
Teraton Raiders
Teraton Looters
Teraton Civilians (1-5) [there are 5 teraton groups, each independent of eachother's diplomacy]
Teraton Defence (1-5)
-----
Ares replaced by:
Ares (1)
Ares (2) (this group of ares will ally w/ you if you save the antarctica)
-----
New corperate company: Xelerus Exotics
They sell off-market weaponry/armor/items at a high price. They will also buy off-market weaponry/armor/items at a high price. There stations are of low frequency, about one every 2-3 systems
======
New ships:
Teratons- teraton ships carry exclusivly plasma weapons and carry shields that are also resilient to plasma weapons (for defence against other teratons, but teraton raiders don't attack other teratons exclusively, but ares, commonwealth, corperate stations, ringers... that's why they still use plasma weapons)

Teraton Freighter- lightly armed ship used by teraton looters which go in and loot destroyed teraton stations
Teraton Raider- small craft w/ a kytryn gun used by the Raiders to destroy other ships
Teraton Seige Ship- a giant and cumbersome craft armed with a heavy plasma cannon for destroying stations. used by teraton raiders
Teraton gunship- a mid-sized ship that guards teraton civilian stations against raiders. Armed with a pair of kytryn guns
Teraton destroyer- a mid-range capital ship armed with several of kytryn guns
---------
Ringers- All ringer ships have hadron weapon and diamond lattice armor

Ringer Freighter- armed with a light hadron cannon, but well armored. Is shieldless.
Ringer Battlepod- a small ship armed with a hadron cannon. It's small and nimble thus hard to kill, but falls fairly easily to advanced weaponry and/or heavy missiles
---------
Xelerus- They have a few various freighters using old images that stock up their stores and make deliveries

IX100- this is the familiar IE100 of .98d and prior. However, it has been beefed up with an omni bolide laser and class II shields
IX500- this is the really old IE500 of way back when... It too has been boosted to serve stations further out. It has an omni heavy mass driver and class III shields
Vault ship- this is the old corperate cruiser, but has been changed to carry valuable items in the deluxe shipping package. It has a heavy cydonian shield, and an omni ion disruptor
---------
Ares- a single minor addition and a minor change

Phobos-II class dreadnought- this is a special ship. Only seen once. Any detailed description would have to contain massive spoilers.
Cometfall- this ship now appears to attack the player as well as in ares battles. Nolonger exclusive to point juno mission
---------
Luminous- some more luminous ships. They have some nice armor and one even gets IM90's.

Luminous drone pod- a small slow pod that roams systems with luminous assemblers. They are both built and gate in but do not guard the assemblers. They just roam. Not equiped with "borging" shields
Luminous Meta-assembler - a giant ship that roams systems and builds assembler stations every few minutes. It has it's own small fleet of assembled drones. It is armed with a pair of IM90's, heavy shielding, heavy luminous armature... Killing one yeilds many prizes. They are non-aggressive though until attacked (like ferians). not equiped with borgin shields either.
Luminous Leviathan- A rare luminous ship armed with a pair of turreted heavy ion blasters. It's not too hard to kill unless all your weapons are of a single damage type. They also roam about systems like the drone pods but with minimal frequency.
---------
St. kat's system, Eridani- just small decorational ships to give the appearance of a metropolitan capitol to a thriving and bustling community

Spacebus- A small unarmed civilian transport. Armed with only titanium armor and a class 1 deflector. Uses same image as the earth industries armored transport
Shuttle- Another small craft. Armed with only class II deflectors and an omni turbo. Uses old centarian command ship image.
Messanger/Delivery pods- A tiny little unmanned drone with titanium armor. Unarmed as well. Uses old centarian raider image. often travel in clusters with a lightly armed escort.
---------
autons- all autons can be upgraded (to a point)

new autons coming soon

---------

possible mission specific ships too

new missions- ares missions, a luminous mission/quest, a sisters of domina mission/quest
Ares missions-
***SPOILERS***

These are generic seek-and-kill missions as well as the occasional escort mission. Most are against the teraton raiders and against the rouge fleet. These are only accessable after helping the antarctica

luminous mission-
***SPOILERS***

Intro- you are cruising around a lategame system when you encounter a giant wrecked ship of unknown design and origin (it'll be hard to miss). Upon boarding, you find an old man, who claims he was the creator of the first luminous. They were originally designed to help the commonwealth fight the ares decades ago, but the ares discovered the plan and attacked the command ship. When the luminous drones lost contact with the command ship, they could nolonger tell friend from foe and became hostile.
While 3 of the four great luminous meta-assemblers have had their primary computers irreparably corrupted over the years, one of them is still in good condition. Unfortunatly that means it's still hostile unlike the other three.
The man gives you a data rom- it will reprogram the meta-assembler, but you have to be in very close range to use it.

When you locate the meta assembler (he gives you the coordinates) you face a many waves of drones and pods. As it turns out, the meta assembler is far more powerful than the others as it has upgraded itself with all sorts of weapons. To get close enough to use the rom, you need to lure it to the planet it sits next to (it has a repulsion field that would otherwise push you away) as you sit on the planet yourself. Use the rom and it becomes friendly- you can now dock with it. (It'll probably be substantially harder than the stock iocrym mission- the final iocrym battle in Trans-X 2 will be substantially harder)

At this point, it will randomly generate some type of advanced weaponry or shielding or armor that is unique in the game. After receiving the gift, it will function simply as a giant CSC- free fuel (that can enhance your reactor) and free repairing.

FYI It can't be killed (unless you have some kind of cheat weapon AND shields)

Sisters of Domina mission-
***SPOILERS***
There will be a sisters of domina temple in Sanctuary. Here you can receive this mission. ***more info to come***
<more info to come>
Last edited by Wolfy on Fri Sep 10, 2010 2:15 pm, edited 14 times in total.
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F50
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Sun Aug 03, 2008 9:31 pm

wow, extensive.

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Wolfy
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Sun Aug 03, 2008 10:00 pm

F50 wrote:wow, extensive.
the file is huge- it rewrites a lot of the old modules too- if only for minor edits to stats of items and stations and encounters...
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digdug
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Sun Aug 03, 2008 10:10 pm

sounds like a very very interesting and enjoyable mod !

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Periculi
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Sun Aug 03, 2008 11:47 pm

If you get this mod together and it is too big for xelerus, I can host the zip for you if you wanted. I am putting together a new site, with a transcendence mod section for my mods (my mods rarely fit on xelerus!), and I have pretty much unlimited storage and transfer with this hosting company.

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Wolfy
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Mon Aug 04, 2008 12:07 am

Periculi wrote:If you get this mod together and it is too big for xelerus, I can host the zip for you if you wanted. I am putting together a new site, with a transcendence mod section for my mods (my mods rarely fit on xelerus!), and I have pretty much unlimited storage and transfer with this hosting company.
thanks! :D I would have no surprise if I exceeded the 5MB limit again...
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Yugi
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Mon Aug 04, 2008 9:08 am

This reminds me of the unofficial mods for Oblivion and Morrowind; they fixed stuff that the developers wouldn't.

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Wolfy
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Mon Aug 04, 2008 3:22 pm

Yugi wrote:This reminds me of the unofficial mods for Oblivion and Morrowind; they fixed stuff that the developers wouldn't.
And added stuff to. Though it's not so much george won't, but more that he hasn't yet- some things are yet to be seen ^^
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Wolfy
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Mon Aug 04, 2008 8:10 pm

Update:
- Shipping options fully functional and working
- Charon korolov now has other freightors docked around it besides IE100's
- Xelerus store and freightors work (store's items not yet finished yet) (using adventure outfitter image)
- fix to price bug in centaurian heavy CLAW cannon

now working on-
- xelerus store stock
- xelerus warehouse stock (it does shipments like the trade post)
- some ares will be friendly when you save the antarctica
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Wolfy
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Tue Aug 05, 2008 4:19 pm

96x96 & 128x128 new ships will have 40 facings
256x256 and above new ships will have 80 facings
new player ships under 64x64 will have 40 facings
new player ships 64x64 and above will have 80 facings
(I'm not sure If I'll be adding any playerships in this version though...)

ringer freighter and gunship
Image
Freightor- ~20x diamond latice armor
3x hadron cannons
40 facings
Carries up to 8 different items levels 8-10
Image
Gunship- 2x diamond latice armor
1x hadron cannon
20 facings (doesn't matter all that much since it's a SPHERE- i found 20 facings is about the minimum to get the movement to look smooth enough)
Carries one item levels 8-10

-------------------------

Coming soon- (over the next couple weeks, probably after I come back from vacation)
Heliotrope Solar harvester
18x Solar armor
Class III shield
2x Solar flare cannons
80 facings

Leviathan drone pod
2x luminous armature
1x Ion cannon (omni)
20 facings

Leviathan meta-assembler
~20x heavy luminous armature
2x IM90's
80 facings

Teraton Battlepod
2x light bioarmor
1x light kytryn
Nythys MkI shield
20 facings
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Wolfy
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Wed Aug 06, 2008 3:32 am

new idea- ship's main computer- works kinda like that database at korolov- it shows data about your ship- ie, your enhancements, weapons, ranks, free cargo space, # enemies killed, points earned, etc.
you can access it from the "s" screen (the one you use to refuel your engines and jettison your cargo)
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Periculi
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Wed Aug 06, 2008 4:47 am

Have you tested whether ships can have 80 facings?

How long does it take them to turn? I thought George mentioned some problems with turning times on ships with high numbers of facings.

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Wolfy
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Fri Aug 08, 2008 4:59 pm

I havn't tested that yet. I did manage to get xelerus exotics working with a new (unused) station graphic I found in the source files. They do seem to over-stock on bolide blasters though (level 2 and level 4 stores- there are levels 2,4,7,9).
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Bobby
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Fri Aug 08, 2008 6:05 pm

ships work with 4 facings(yes four, twas a pacman ship), i see no reason 80 won't work.

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Wolfy
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Sat Aug 09, 2008 1:53 am

As copied from the st.kat's thread...
wolfy wrote:I'm planning on making st.k's central area a bit more populated-
1) core- the main CW station surrounded by various buisnesses. Even one or two high level buisnesses. Maybe a couple hotels and other "high wealth" buisnesses.
2) outer core- lower level buisnesses- ie, tinkers, fuel depots, low-level weapons/armor dealers. Maybe a corperate warehouse or two.
3) inner res ring- these are higher level residences- one or two subsidiary CW stations and plenty of CW residentials
4) outer res ring- these are low wealth stations like the outlying stations in eridani
5) slums- these are container stations
6) beyond the border- there will be a patrolling CSC specifically for st.kat's (maybe CSC Sol?) and some aquilla's and centurions as well. Not like they will EVER serve any kind of in-game function- they are merely set dressing to make it seem like a more realistic setting.

The small communities on the other planets will still be there.

I might add a "CW customs station" to the outbound stargate and have it spawn a few enemy ships that try to attack it every few minutes (frequency "rare")

In Trans-X 2, all CSC's will have different weapons loadouts- so some, if not all CSC's will appear in the game. (almost every ship will have variable weapon configs- only a few, such as eridani corsairs or eridani centarian raiders will have non-changeable configs)

I've been thinking and:

New CSC

CSC Sol (st.kat's) - quad 150mm railguns (a new super-kinetic weapon w/ shatter and WMD ability- they look like the Escape Velocity railguns, but faster and with minor differences)

7 defualt CSC's

CSC Asia - quad Tev9's + 50mm railgun chaingun (fast firing light railgun)
CSC America - quad plasma-pulse disruptor banks (a light salvo-firing plasma weapon with device damage ability)
CSC Atlantica - dual kiloton cannons
CSC Arctica - R20 shield (superior version of R series deflectors) and quad Tev9's
CSC India - quad thermo cannons (unlimited amo)
CSC Pacifica - 8 particle cannons
CSC Sahara - quad FusionFire howitzers

dead CSC

CSC europia will have a pair of lootable heavy ion cannons (warning- they may be damaged)

special CSC's

CSC Antarctica - Same
CSC Terra - Same

On the subject of randomised ship loadouts, there will also be many more weapons to help further diversify them...

Eridani enemies will NOT be variable though...

Some enemies even have weapons they NEVER EVEN USE (*cough cough* urak adv. mass driver *cough cough*)! Now they WILL be used!

And sometimes you won't be facing what you expected... (ships like the corsair or sandstorm will have say... a 90% or even 95% chance of their natural weapon, but then there's that small chance they might get a little surprising upgrade... Or a downgrade... (a corsair can get a downgrade!?!?!?))

More info on this to come! :D
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