Official Patch - Beta - 1.04

Planning, discussion, release and support of registered extensions, libraries, adventures and other content is here.
Locked
User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1656
Joined: Wed Jan 14, 2009 3:08 am
Location: Enslaved by the Iocrym

Official Patch - Beta - 1.04

Post by alterecco » Thu Feb 10, 2011 6:43 am

This fixes the following issues:

*** Domina timer bug (#593)

Get it on xelerus

If anyone has any improvements, suggestions or complaints, please share them in this thread.

Any code that fixes other bugs in 1.04 would be very welcome.

NOTE: Any code must be completely standalone. If possible, it should fix the bug in a way that George could include in the vanilla game.

At times that is of course not possible (engine bugs). A fix can be attempted then, but may be deemed too "hackish" and not accepted.

User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

Re: Official Patch - Beta - 1.04

Post by Atarlost » Fri Feb 11, 2011 3:17 am

This fails to solve the problem for existing save games.

Because last invocation rather than next valid invocation is the stored value the game is always in an error state if "lastinvoketime" > (geteternaltick) and in this case "lastinvoketime" can be zeroed to fix existing savegames.
Literally is the new Figuratively

User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1656
Joined: Wed Jan 14, 2009 3:08 am
Location: Enslaved by the Iocrym

Re: Official Patch - Beta - 1.04

Post by alterecco » Fri Feb 11, 2011 7:30 pm

With the way mods load in the new versions it is not possible to fix it for existing games. A mod will simply not be loaded if it is placed in the extensions folder and a game is continued. So there is no way to inject objects or items into such a game.

Locked

Who is online

Users browsing this forum: No registered users and 1 guest