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Fleet Admiral
Fleet Admiral
Posts: 2342
Joined: Wed Sep 01, 2010 12:54 am

Mon Sep 17, 2018 12:55 pm

Uploaded Level Up Demo to Xelerus.

It highlights one of the features planned for the next update to Drake Technologies. It adds a new option to Dock Services called "Level Up", which appears for items with a special attribute. This demo mod allows you to start as a Centurion with custom items that can be leveled up at dock services, along with enough money to purchase some level ups.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

PM
Fleet Admiral
Fleet Admiral
Posts: 2342
Joined: Wed Sep 01, 2010 12:54 am

Mon Oct 15, 2018 7:22 pm

It took much longer than expected, and some things were deferred for later, but the next update to Drake Technologies Alpha is finally ready and uploaded to Xelerus. The main new feature, at least for part 1, is most of the added items can level up via Dock Services (or a rare ROM). On the other side, what few quests there were have been removed due to relying on old code. Perhaps some day, I will add them back in a mission line.

Now that Drake Technologies has been uploaded, the demo mods Chain Lightning Gun and Level Up Demo have been removed, since they were preview features.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

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Militia Lieutenant
Militia Lieutenant
Posts: 114
Joined: Fri Jul 13, 2012 6:31 am

Thu Nov 01, 2018 10:39 am

Drake is probably my favourite 'complete' mod pack so far. There is just so much variety to investigate, and despite playing with it for a several versions I still don't feel like I've done more than scratch the surface of what is present.
Maximum compliments deserved.

My only real disappointment with it, is more a limitation of Trans rather than a failing of Drake.
There is (as yet) no way to differentiate between a shield that protects a ship by giving it an extra pool of HP, and a 'shield' that protects a ship by shooting things before they hit the ship.
And as such, shield interference prevents Drake zapsats and autobeamers from working in the same way as it would conventional shields - just disables the slot entirely.

Randomiser started me with meteorsteel armour and it seemed like a good opportunity to use that thing I never use.

PM
Fleet Admiral
Fleet Admiral
Posts: 2342
Joined: Wed Sep 01, 2010 12:54 am

Fri Nov 02, 2018 3:43 am

Thanks for the compliment, but DrakeTech is mostly an item pack mod at the moment. I hope to add more content one day, but I cannot foresee when or if that will happen. I am working on a few tweaks and may have another (minor) update soon.

Zapsats will function even if ship has shield interfering armor equipped. Devices that are not shields but take the shield slot are not shut down by shield-interfering armor. Zapsats are weapons that take the shield slot. I could make the ZapSats take any non-weapon slot, but I choose shields because they are powerful for defense and offense, and make for an interesting shield alternative.
Download and Play in 1.8 Beta...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Download and Play in 1.7...
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones v8: Under construction!

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