Hi all,
Just tested a little more thoroughly. The problem only occurs when playing from a saved game. If you don't save, then you don't have any problem. It's definitely ont an issue of ATA's. I'll open a specific topic for that. More to come soon...
Adventure Topology Accelerator
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
Just with the endgame gates?
I ran into a few problems with those, but decided that the endgame gate didn't need to really be added dynamically since it wasn't as useful as a real gate and could be placed in a system by hand to insure that the game didn't do odd things.
I ran into a few problems with those, but decided that the endgame gate didn't need to really be added dynamically since it wasn't as useful as a real gate and could be placed in a system by hand to insure that the game didn't do odd things.
First off, thank you for creating this powerful tool. I have recently begun using to create some interesting topologies. However, I am having some problems with the ATA mod causing crashes.
Debug log reads:
100001 OnGlobalSystemCreated: Identifier expected: Nil ### (sysCreateStargate 8194 gatePos gateName destID targetGateName) ###
I have not had this problem in the Vanilla topology with the mod loaded.
I have created a topology with branches, using the vanilla systems with up to 4 gates in a system.
I have recieved this error in different systems.
The error does not occur in any particular system.
In one game a system may crash when entering but not in a subsequent game.
There doesn't seem to be any correlation to the number of gates present in the system (2,3, or 4)
I do have GateGlobalsd8 and StarSystemsD6 loaded.
I have the dbgLog's active but do not recieve any details.
The topology can be found here.
I will try and find some more details for you.
**update**
There seems to be a problem adding the huaramarca gate.
DbgLog provides some insight:
Looking at the Huari node, I changed the destinationNode from [prev] to "Elysium" and added a destGateID.
** another update **
I removed the "ungoverned" attribute from all the systems so there is no huaramarca system which has stopped the crashing but now the whole mission is gone... so it's not really a fix.
Debug log reads:
100001 OnGlobalSystemCreated: Identifier expected: Nil ### (sysCreateStargate 8194 gatePos gateName destID targetGateName) ###
I have not had this problem in the Vanilla topology with the mod loaded.
I have created a topology with branches, using the vanilla systems with up to 4 gates in a system.
I have recieved this error in different systems.
The error does not occur in any particular system.
In one game a system may crash when entering but not in a subsequent game.
There doesn't seem to be any correlation to the number of gates present in the system (2,3, or 4)
I do have GateGlobalsd8 and StarSystemsD6 loaded.
I have the dbgLog's active but do not recieve any details.
The topology can be found here.
I will try and find some more details for you.
**update**
There seems to be a problem adding the huaramarca gate.
DbgLog provides some insight:
Code: Select all
Found Huaramarca
Searched again
Used Random Pos (820060092 1099312127 -370176446 1098944194)
(820060092 1099312127 -370176446 1098944194)
GateToHuaramarca
Huaramarca
Nil
cycle ends
100001 OnGlobalSystemCreated: Identifier expected: Nil ### (sysCreateStargate 8194 gatePos gateName destID targetGateName) ###
Code: Select all
<Node ID="Huaramarca" rootNode="true">
<System
name= "Huaramarca"
level= "6"
attributes= "huari"
>
<System UNID="&ssHuaramarca;"/>
</System>
<StarGates>
<StarGate Name="Inbound" DestID="Elysium" DestGate="SE"/>
</StarGates>
</Node>
** another update **
I removed the "ungoverned" attribute from all the systems so there is no huaramarca system which has stopped the crashing but now the whole mission is gone... so it's not really a fix.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!