Adventure Topology Accelerator

Post about your finished mods here.
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Mutos
Militia Lieutenant
Militia Lieutenant
Posts: 218
Joined: Thu Aug 14, 2008 3:31 am
Location: Near Paris, France
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Hi all,


Just tested a little more thoroughly. The problem only occurs when playing from a saved game. If you don't save, then you don't have any problem. It's definitely ont an issue of ATA's. I'll open a specific topic for that. More to come soon...
@+

Benoît 'Mutos' ROBIN
Hoshikaze 2250 Project
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Periculi
Fleet Officer
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Just with the endgame gates?

I ran into a few problems with those, but decided that the endgame gate didn't need to really be added dynamically since it wasn't as useful as a real gate and could be placed in a system by hand to insure that the game didn't do odd things.
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Prophet
Militia Captain
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Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

First off, thank you for creating this powerful tool. I have recently begun using to create some interesting topologies. However, I am having some problems with the ATA mod causing crashes.

Debug log reads:
100001 OnGlobalSystemCreated: Identifier expected: Nil ### (sysCreateStargate 8194 gatePos gateName destID targetGateName) ###

I have not had this problem in the Vanilla topology with the mod loaded.
I have created a topology with branches, using the vanilla systems with up to 4 gates in a system.
I have recieved this error in different systems.
The error does not occur in any particular system.
In one game a system may crash when entering but not in a subsequent game.
There doesn't seem to be any correlation to the number of gates present in the system (2,3, or 4)
I do have GateGlobalsd8 and StarSystemsD6 loaded.
I have the dbgLog's active but do not recieve any details.
The topology can be found here.

I will try and find some more details for you.

**update**
There seems to be a problem adding the huaramarca gate.
DbgLog provides some insight:

Code: Select all

	Found Huaramarca
	Searched again
	Used Random Pos (820060092 1099312127 -370176446 1098944194)
	(820060092 1099312127 -370176446 1098944194)
 GateToHuaramarca
	Huaramarca
	Nil
	cycle ends
	100001 OnGlobalSystemCreated: Identifier expected: Nil ### (sysCreateStargate 8194 gatePos gateName destID targetGateName) ###
Looking at the Huari node, I changed the destinationNode from [prev] to "Elysium" and added a destGateID.

Code: Select all

        <Node ID="Huaramarca" rootNode="true">
            <System 
                    name=			"Huaramarca"
                    level=			"6"
                    attributes=		"huari"
                    >
                <System UNID="&ssHuaramarca;"/>
            </System>
            <StarGates>
                <StarGate Name="Inbound"  DestID="Elysium" DestGate="SE"/>
            </StarGates>
        </Node>


** another update **

I removed the "ungoverned" attribute from all the systems so there is no huaramarca system which has stopped the crashing but now the whole mission is gone... so it's not really a fix. :(
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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