Carrier's and hangers

Post about your finished mods here.
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Prophet
Militia Captain
Militia Captain
Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

I've read some old posts about giving ships (player and/or enemies) the ability to spawn ships on their own and decided to try it. Right now I have a cargo hold device that creates up to 5 Autosentinels at a time but creates them with the Fleet controller. It's pretty sweet. I've now created a custom ship with all of Bobby's Upgrade abilities from UGWingmen.

Does anyone else have any interest in this? Should I release it on Xelerus or just keep it for myself.
Anyone have any suggestions?
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
appleseed
Miner
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Posts: 41
Joined: Wed Feb 11, 2009 6:53 pm
Location: 6008 welkom

Hi Prophet,
you said " Should I release it on Xelerus"
answer: certainly yes. :D
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Prophet
Militia Captain
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Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

ask and ye shall recieve
(-some old guy)

Alright, it's up.
http://xelerus.de/index.php?s=mod&id=327

for best results, use Bobby's UGWingmen and you've got a personal defense force!
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
appleseed
Miner
Miner
Posts: 41
Joined: Wed Feb 11, 2009 6:53 pm
Location: 6008 welkom

Thanks :)
Dalva
Militia Lieutenant
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Posts: 158
Joined: Sun Nov 23, 2008 2:36 pm
Location: RXDV Labs orbiting Mars

wow cool addon :D
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