Mapping Mod

Post about your finished mods here.
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jamieboi2005
Anarchist
Anarchist
Posts: 18
Joined: Thu Feb 09, 2012 8:55 am

I am working on my first mod. It is for all intents and purposes a reusable system map ROM. I have the code complete and Transcendence will run without error messages, but I can't figure out how to test it without playing through until I find one. Suggestions? Help would be appreciated. On IRC as TranscendenceGeek.
RPC
Fleet Admiral
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Just spawn it using ItmCreate and ObjAddItem.
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
jamieboi2005
Anarchist
Anarchist
Posts: 18
Joined: Thu Feb 09, 2012 8:55 am

Ok, I have tested and expanded it now. The mod currently adds 4 new devices. Each scans a certain area of space for stations. Mark I-III also cause random pirate attacks.

"Scanner Mark I"
level= "1"
value= "150"
powerUse= "10"
capacitorPowerUse= "100"
powerToActivate= "2500"
range= "250ls"

"Scanner Mark II"
level= "3"
value= "1000"
powerUse= "50"
capacitorPowerUse= "500"
powerToActivate= "10000"
range= "500ls"


"Scanner Mark III"
level= "5"
value= "1000"
powerUse= "100"
capacitorPowerUse= "1000"
powerToActivate= "2500"
range= "750ls"

"Scanner Mark IV"
level= "7"
value= "7000"
powerUse= "150"
capacitorPowerUse= "1500"
powerToActivate= "50000"
range= "Unlimited"
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