Drako Slyith wrote:
Thanks! What I'm working on now is "Defective Stargate"s I plan for them to send you to a random system in the same level. Also other goodies for the purpose of getting the persistent player completely and totally lost
Also, any ideas would be great. (I'm bound to run out sometime) Thanks!
Careful not to got too carried away.
Mods are fun, but if they obstruct the main, vanilla gameplay too much, people will be less likely to play your adventure/mod and instead just stick with regular gameplay.
Defective stargates are a neat idea, but if the player continually gets lost, they won't want to play the game again. stick with a more predictable network, with the occasional dead-end for variety.
As for names....try creating a list of 'first' and 'last' names --the first part is an adjective, that describes something. The last name is the actual name itself..
Here's an example:
Now, the last name list:
Now, choose a random first and a random last name....there should be sixteen different combinations of names there for the stargates.
With a larger list, it will work really well.
Remember - stick to the original idea, a network of stargates. Not a maze of stargates, but a mod that adds more depth to the game - like how mods like A Long Way to Go added more stargates in a chain, you're adding stargates in a network, with branches and occaisional dead ends.
Well, I hope that helps you!