[MOD] The Network

Post about your finished mods here.
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Ignifer
Anarchist
Anarchist
Posts: 2
Joined: Mon Sep 24, 2012 2:18 am

I'm having the mod crash almost every time I try to exit the galaxy map. Sometimes it works when I exit with [N], sometimes it just doesn't. Playing a human female, have not had a crash when I tried on Vanilla.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Yeah, George made some map enhancements that might have broken Network. What version are you using?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Ignifer
Anarchist
Anarchist
Posts: 2
Joined: Mon Sep 24, 2012 2:18 am

Currently using version 1.08g. So, guessing that the map enhancements broke it after all =P
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Yeah, broken Network killed Succession #2 :/
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
ronelm2000
Miner
Miner
Posts: 41
Joined: Mon Mar 19, 2012 1:14 am

I wonder, is it possible to fix The Network (and possibly pattern the Network to fit the current Topology XML)?

...and what DOES need fixing, specifically...?

(I kinda miss it right now...)
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Actually, I think it was a regression bug: (since the game saves every time you gate, so Network increases amount of times the game could derp-save...)
http://wiki.neurohack.com/transcendence ... #comment:2
Hopefully 1.08h comes out soon... :/
I was trying to make TypCreate make a dynamic Network instead of Network's static Network. Very complicated though :/
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

How would you make it dynamic?
Gates leading to different systems at different times?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
ronelm2000
Miner
Miner
Posts: 41
Joined: Mon Mar 19, 2012 1:14 am

RPC wrote:Actually, I think it was a regression bug: (since the game saves every time you gate, so Network increases amount of times the game could derp-save...)
http://wiki.neurohack.com/transcendence ... #comment:2
Hopefully 1.08h comes out soon... :/
I was trying to make TypCreate make a dynamic Network instead of Network's static Network. Very complicated though :/
That sounds quite complicated IMO... I wonder how to make a Tree in tscript...?
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