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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
More updates: Auton Assembly Hangar: Assembler must be enhanced before it can use military items. Mules may be scrapped and recycled. Assembler has a hotkey [A]. Items Pack 912: More weapons, some changes, and some bug fixes. Reactors Pack 912: Added optional file for reactors with infinite fuel. Also fixes a bug preventing a custom reactor from spawning.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Sat Apr 14, 2012 8:58 pm |
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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
In Auton Assembly Hangar, a bug that lets the player disassemble mules without the assembler has been found. An update that will fix it and add more nice features will be uploaded soon.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Sun Apr 15, 2012 2:16 am |
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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Major update to Auton Assembly Hangar uploaded. All autons may be recycled. In addition, autons may be equipped with ammo and launchers. Mules may be equipped with a miner's hold, which increases capacity and lets them attract and collect ore.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Mon Apr 16, 2012 2:39 am |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Updated Quick Loot. Quick loot for mined ore may be toggled off. Also, dockscreen for mined ore have their options renamed to "Loot" and "Undock" to match crates and wrecks.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Mon Apr 16, 2012 7:23 pm |
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WillyTheSquid
Militia Lieutenant
Joined: Wed Jan 18, 2012 4:32 pm Posts: 182 Location: Rotterdam, The Netherlands
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 Re: PM's mods
Classy updates. Added back "Recommended", "Quality approved" and "Balanced" tags. Also updated the Auton Assembly Hangar description on http://wiki.neurohack.com/transcendence ... ended_mods
_________________

“Normal people believe that if it ain't broke, don't fix it. (Modders) believe that if it ain't broke, it doesn't have enough features yet.” -Scott Adams
Resident mod-cobbler-together, freakspawn-fixer-upper & musical eclectro-ecumenologist. If you love something, tweak it and twist it. Keep bending it until it breaks. Rip it apart, remix it, rebuild it. Kill your darlings and stitch them together again.
JOIN US ON IRC. IT KICKS ASS. JOIN THE HIVE MIND. Place cursor on link. Click link. Never look back.
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| Tue Apr 17, 2012 10:11 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Uploaded a new mod Identification Recall. Once an ID chip is found, the playership can recreate it anytime it is disposed of. In addition, acquiring an ID chip is an accomplishment listed on the game statistics.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Tue Apr 17, 2012 11:27 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Uploaded a optimized version of Named Ore called Named Ore Lite. Try it if the original Named Ore is too much of a resource hog.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Tue May 08, 2012 6:17 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Some details on the workings of the Named Ore mods: In the original Named Ore, ore creates and destroys an invisible virtual station that has a label to represent the ore. Since this virtual station does not move with the ore, it is destroyed then recreated each frame until the ore is removed. The label and the ore name need not be the same. Also, the label can be omitted if desired.
In Named Ore Lite, no virtual stations are created. The ore itself shows its name. Whatever name you see is also the dockscreen title when you dock with the ore. The name is set the frame after the ore is created, then updates once per second. On each update, if the ore type is still present, only the quantity is updated if necessary. Only if that type of ore is exhausted will it search for another type of ore. If the ore becomes empty, it becomes nameless (until its removal).
As for why ore is immune to damage, this is because the ore has immutable="true. Why does it have that? This is because sign="true" has no effect unless immutable="true". In other words, unless immutable="true", the sign property is completely ignored.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Tue May 08, 2012 8:07 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Uploaded a new mod Playership Stats. It adds a new option within the Ship's Configuration screen. Selecting it displays some useful information.
This was originally planned to be a part of Playership Drones v5, but decided this would be useful as a standalone mod.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Wed May 09, 2012 1:03 pm |
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haslador
Anarchist
Joined: Sun May 06, 2012 6:47 am Posts: 1
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 Re: PM's mods
I got a problem with Playership Drones v4 the ability to repair ships is leaving every single time i get in to any combat, im using vs 1.08 of transcendence.
Once the ability on them leaves it does not come back it almost imposable to repair any ship unless i got the stuff on me.
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| Thu May 10, 2012 5:01 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Ship rebuilding has gone through an overhaul in Playership Drones v5, which will be ready in days. Just wait until then.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Fri May 11, 2012 3:01 am |
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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Updated the following: Items Pack 912: Added a mining weapon (Triplex replacement) and fixed a minor bug. Restart after update required. Lander Auton: Added MinerGear attribute to the autons for Willy/TransGeeks' Mining Pack mod. Mined Asteroids Explode: Allows Reaver in the updated Lander Auton mod to destroy asteroids it loots.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Fri May 11, 2012 8:28 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
More updates: 72 Facings EI500: Added Borer with 60 facings. Items Pack 912: Fixed UNID conflicts caused by item shuffling in the last update. Playership Drones: Replaced v4 with v5!
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Wed May 16, 2012 7:21 pm |
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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
Updated the following: Items Pack 912: Fixes bugs and adds another weapon. Playership Drones: Fixes bugs and adds a patch to allow linking of weapons from 400+ New Weapons.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Fri May 25, 2012 9:45 pm |
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Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: PM's mods
New mod uploads: Bag of Holding: Adds unlimited and weightless storage accessible within your ship's cargo ship. Take All: Adds an option to take all items from a docked object then undock. Similar to Quick Loot, except nothing is overwritten.
Mod updates: Godmode: Mod no longer overwrites dockscreens. Items Pack 912: Fixes some trivial effect bugs. Restart required.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Fri Jun 01, 2012 3:30 pm |
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