[MOD] Dynamic Systems V6.d

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RPC
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Mon Aug 19, 2013 7:40 am

Yeah, I'm thinking about whether I should set the Rogue fleet and Ares relationship to neutral or hostile....
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RPC
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Thu Sep 12, 2013 7:41 am

Updated at 2642 downloads (thanks guys/girls! :D ) so it works with 1.2 beta 2. Tell me if bugs come up.
Changelog:
-fixed borer mission
-corp stations respawn
-dwarg and sung are enemies now
-Xenophobe star that spawns after warping disappears from system after a while
-huaramarca isn't a gate that retaliation fleets spawn from
-cargo stealing weapon is now more common

Still working on clearing out wrecks by stations (although that might be bad seeing as how free loot gets stolen and this gets exacerbated if a player uses the gravity mod as well).
Also working on LOTS of other stuff.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

FourFire
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Mon Oct 07, 2013 12:20 pm

Well I'm just trying out the latest version with CC, Slot Sapphire, Utility items and Zanitus & Lazarus Mod.
the results are...

Fun.

I did the first couple of missions, got hit no fewer than four times by cargosteal weapon and then, on my way back from the *spoiler* Anarchist station I fly into this:
Attachments
Screenshot from Battle.png
Screenshot from Battle.png (30.66 KiB) Viewed 3451 times
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FourFire
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Mon Oct 07, 2013 12:28 pm

(sorry for my chainpost but I'm unsure exactly how attachments work)
After than I returned, doubling back and it had...

developed into this:
[img]https://www.dropbox.com/s/gifw79n8xwjbz ... 20Gate.png
[img]https://www.dropbox.com/s/94sqmakmcn5ku ... le%203.png
Aftermath:
[img]https://www.dropbox.com/s/f31kcd7i9y5fhlg/Aftermath.png
There was so much loot, I got Mags, Missiles, Ores, armors even shields (but my setup is the bomb, full kinetic and laser immunity and +235% against Blast and Particle damage.

let me say it again, this is system one.

[P.S. most of the tags are broken this make me sad :( ]
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RPC
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Mon Oct 07, 2013 5:43 pm

How long were you playing? Can I see the save? I honestly have no idea how the aggro gets so high D:
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

FourFire
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Mon Oct 07, 2013 10:36 pm

I'll post a copy of the save + (modpack-dysys) here I think I wasn't playing for longer than an hour, like I said I had only just finished the first mission with Anarchist *Spoiler*

Save

Modpack (you have to add DySys)

Have a look, most of the battle had died down from then, but whallah
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RPC
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Tue Jun 24, 2014 6:32 am

Updated at 3400 downloads
Previous tags were:

Recommended Mods, Quality approved, Misc,
Prior Mods of the Month, Featured, Challenge,
A.I./Behavior, Adventure Extensions, Ship (Enemy),
Ship (Player), Station

Updated to 1.3.
Fixed issues with borer mining code.
Corporate stations have Britannia guards.
Added a sovereign panel to the Missions screen. It shows the current disposition of the sovereign, if it exists in the system, and what kind of retaliation level they are at.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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digdug
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Tue Jun 24, 2014 5:47 pm

Previous tags were:

Recommended Mods, Quality approved, Misc,
Prior Mods of the Month, Featured, Challenge,
A.I./Behavior, Adventure Extensions, Ship (Enemy),
Ship (Player), Station
tags re-applied !

:)

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RPC
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Thu Sep 24, 2015 12:27 am

Updated at 4428 downloads.
Quick fix just to make the mod playable. If there's any issues please respond in this thread.

I also need help looking at which graphics should be updated. A list of ships needing graphics updates would be appreciated.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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pip
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Thu Nov 12, 2015 12:00 pm

RPC wrote:Updated at 4428 downloads.
I also need help looking at which graphics should be updated. A list of ships needing graphics updates would be appreciated.
If you're still working on this, the Centauri Base ship no longer has a mask so it appears surrounded by a solid black square.
I've not seen anything else. So far.

[e]
Same for the purple[ish] star - the only variant which doesn't seem to have been updated and so keeps it's plasma rich no-go area, but lacks a mask.

dwarfkoala
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Thu Nov 26, 2015 9:12 pm

Am I doing something wrong? I can't seem to get DS working on 1.6.3 at all, despite it being updated on 9/24/15.

I am running only the most recent DS uploaded to xelerus.de (named Dynamic Systems v6.c) with all extensions within the mod enabled on vanilla Domina and Oracus. Though I can see the sovereign screen, no other aspect of the mod seems to be enabled. I can destroy as many bases as I want without any apparent change in the sovereign relationships, and no retaliation fleets seem to spawn.

Here is the log:
11/26/2015 13:35:45 Start logging session
11/26/2015 13:35:45 Transcendence 1.6.3
11/26/2015 13:35:45 Graphics quality maximum: 78 ms; 6 cores.
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\Dynamic Systems V4 Vanilla Override.xml
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\Dynamic Systems V5.b Asteroid Override for TG.xml
11/26/2015 13:35:46 Loaded adventure desc: Extensions\DySys V6 PrintTo (for 1.6)\DynamicSystems.xml
11/26/2015 13:35:46 backColor not supported: DySys Resources\CentauriBaseShipFull.jpg.
11/26/2015 13:35:46 backColor not supported: DySys Resources\Centauri Base Ship Test.jpg.
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\DynamicSystemsStuff.xml
11/26/2015 13:35:46 backColor not supported: DySys Resources\Exiamask.jpg.
11/26/2015 13:35:46 Loaded extension: Extensions\DySys V6 PrintTo (for 1.6)\Nerefir Carrier POC.xml
11/26/2015 13:35:46 Loading news.
11/26/2015 13:35:47 All resources downloaded.
11/26/2015 13:35:55 Initializing adventure: Transcendence.tdb
11/26/2015 13:35:57 Created new game
11/26/2015 13:35:57 Starting new game.
11/26/2015 13:36:00 (-517468140 100663297)
11/26/2015 13:36:01 Xenos will spawn in A1!
11/26/2015 13:36:01 Xenos will spawn in EC!
11/26/2015 13:36:01 (-517468140 100663297)
11/26/2015 13:36:01 (-517468140 100663297)
11/26/2015 13:36:01 Xenos will spawn in A3!
11/26/2015 13:36:02 (-517468140 100663297)
11/26/2015 13:36:02 Xenos will spawn in A3A!
11/26/2015 13:36:02 (-517468140 100663297)
11/26/2015 13:36:02 (-517468140 117440513)
11/26/2015 13:36:26 End logging session

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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Sat Nov 28, 2015 9:14 am

Yeah, Dynamic Systems only works in non-special systems (basically outside of Eridani/St. Kat's/Heretic). I think you went on IRC and also picked up on the sun spawning issue. Don't know when I'll get time to work on it but I've added the bug to the TODO list.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

FourFire
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Thu Apr 07, 2016 8:43 am

RPC wrote:Yeah, Dynamic Systems only works in non-special systems (basically outside of Eridani/St. Kat's/Heretic).
Why is this exactly?
The Nerefir Carrier needs it's GFX updated. Have you play-tested your demo level/minigame in the past two years?
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RPC
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Fri May 20, 2016 6:38 pm

I don't want special system stations get destroyed and/or kill the questline.
Currently updating graphics to standard as I'm typing this.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Sat May 21, 2016 12:18 am

Updated on 5/20/2016 at 4877 downloads.
Previous tags:
Quality approved, Recommended Mods, Prior Mods of the Month,
Misc, Featured, Ship (Enemy),
Adventure Extensions, Challenge, A.I./Behavior,
Station, Ship (Player)
Updates:

Over time Commonwealth civilians have a chance to get autons guarding them

Updated all image resources to the latest image

Fixed suns not working/ not having proper masks

Fixed suns not having star hazards

Updated descriptions in the sovereign dockscreen since players might not be the only ones killing stations

Pirate drilling weapon now works on a percent chance based on your shield level:
90 ; Level I
85 ; Level II
80 ; Level III
75 ; Level IV
70 ; Level V
65 ; Level VI
60 ; Level VII
55 ; Level VIII
50 ; Level IX
45 ; Level X
40 ; Level XI
35 ; Level XII
30 ; Level XIII
0 ; Level XIV and higher

Made stargates background objects

Fixed Nerefir image

Fixed Nerefir solar reactor

Fixed moving asteroids messing with shadows. They are now exploitable again.

Select Aquilas now have map markers so you can help them out.

Every 1-2 minutes a single station clears out wrecks in a 50ls radius. This is to stop games from crawling to a halt from too many wrecks. If you want to jettison your items store them in deep space.

Ranx are buffed with ships from the Ranx stuff mod. They are probably OP now.

Ares are buffed by adding Cometfalls to their retaliate squads.

Fixed Centauri Base ship not having a proper mask
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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