[Mod Update] 400 New Weapons is now 800 New Weapons, & more

Post about your finished mods here.
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TheLastBrunnenG
Commonwealth Pilot
Commonwealth Pilot
Posts: 86
Joined: Fri Dec 04, 2009 1:46 am

Updated a few of my mods on Xelerus.

400 New Weapons - Is now officially 800 New Weapons! Mostly I added launcher-slot versions of the original 400 items, plus lots of new and unique weapons. I'm sure this has to overlap with the latest Weapons Extended. This and W.E. do different things so I'm not worried about mod conflicts.

New Armors - Split out the Junk, Aggregate, and Scrap Metal armors into a separate file, so that prople who aren't flying freighters won't have to bother with them.

Encounter Expansions - Added Huari (randomizes weapons, adds DVLENK6's Hura Frigate). Removed Salvagers.

New Wingmen - Added a weakened version of Kate Morgental in case you think the stock version is too unbalancing for the mid-game.

Enjoy!
Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G
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CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

In which version of trans does in work in coz some of thes mods work in some versions nd nt others right.i currently have trans 1.08d.
TheLastBrunnenG
Commonwealth Pilot
Commonwealth Pilot
Posts: 86
Joined: Fri Dec 04, 2009 1:46 am

1.08b or 1.08d, and probably more. It's a very harmless mod, nothing too exotic.
Vaiyo A-O
A Home Va Ya Ray
Vaiyo A-Rah
Jerhume Brunnen G
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CYRUS KGABO
Militia Lieutenant
Militia Lieutenant
Posts: 109
Joined: Fri May 04, 2012 2:07 pm
Location: Franscistown,Botswana

Thanks
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pip
Militia Lieutenant
Militia Lieutenant
Posts: 114
Joined: Fri Jul 13, 2012 6:31 am

Those launcher mounted weapons are very groovy.
Well done sir! :D
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