1.2 RC1 breaks this mod. I would suggest using this mod since it's better anyways:
http://xelerus.de/index.php?s=mod&id=1340
[New Mod] Uncharted Released!
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
An uncoutably many thanks to pixelfck for fixing this mod. I'd still suggest using his mod ( http://xelerus.de/index.php?s=mod&id=1340 ) since it's more organized and has a pretty Galactic Map but if you want to get lost you can always use Uncharted.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Militia Lieutenant
- Posts: 114
- Joined: Mon Feb 07, 2011 1:32 am
- Location: in the apprenticeship program at a Tinker station....
Please pardon me for being dense, but how do you "-Set the amount of total nodes in Settings.xml"?
I do know where Settings.xml is located and how to edit it.
I do know where Settings.xml is located and how to edit it.
"A good ship should not look like a plumber's nightmare."
- Atarlost
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- Fleet Admiral
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- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Ah, sorry. I had a hard time fixing Uncharted when the new Transcendence versions came out, so I had pixelfck look at it. Settings.xml got changed to ExtStations.xml. In ExtStations.xml, you can only change NodesPerCluster (how many systems you want to spawn per level group) and NodeCoords (the locations of the centers of level groups).
I'll reupload the mod.
I'll reupload the mod.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
It's totally fine, you were able to fix it :3
(I would have never caught the '/" difference even if you gave me an infinite amount of time D:)
(I would have never caught the '/" difference even if you gave me an infinite amount of time D:)
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Militia Lieutenant
- Posts: 114
- Joined: Mon Feb 07, 2011 1:32 am
- Location: in the apprenticeship program at a Tinker station....
Many thanks guys!
No wonder I couldn't find it: I was looking in the Transcendence settings.xml file.
I'll give it a try tomorrow.
No wonder I couldn't find it: I was looking in the Transcendence settings.xml file.
I'll give it a try tomorrow.
"A good ship should not look like a plumber's nightmare."
- Atarlost
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
It's fine, Yama, if you have any more questions just ask
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Although this is a little off-topic, I'd just like to say: WELCOME BACK, YAMA!
Remember that true capacitor charging weapon you mentioned once?
I made a prototype to your specifications, and was hoping that some day you would return to test it!
Hopefully it was worth the wait!
Remember that true capacitor charging weapon you mentioned once?
I made a prototype to your specifications, and was hoping that some day you would return to test it!
Hopefully it was worth the wait!
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Fiction is reality, simplified for mass consumption.
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- Militia Lieutenant
- Posts: 114
- Joined: Mon Feb 07, 2011 1:32 am
- Location: in the apprenticeship program at a Tinker station....
Hi TVR,TVR wrote:Although this is a little off-topic, I'd just like to say: WELCOME BACK, YAMA!
Remember that true capacitor charging weapon you mentioned once?
I made a prototype to your specifications, and was hoping that some day you would return to test it!
Hopefully it was worth the wait!
Thanks so much for the welcome and for remembering me.
Yes, I clearly remember the weapon capacitor issue. But up until a few days ago I haven't even had time to play the game, let alone do anything with the mods I was working on, since I last posted on the forum back in January 2012. And the few months I spent tinkering with Transcendence mods is the only experience I have with XML code (and almost 2 years ago at that). So when I looked at your prototype I found that it's workings are, unfortunately, far beyond my comprehension.
That said, I'll see if I can install it in a ship, give it a try and report back at the first opportunity.
"A good ship should not look like a plumber's nightmare."
- Atarlost