This mod changes the behaviour of three 'use item' docksreens ('Use barrel', 'Repair armor' and
'Analyze items') to make sure they don't close if you have more barrels or charges left and you
still have items left you may want to repair/analyze.
This mod also (by popular request of the armor dealers) prevents you from repairing armor
damaged for more than 75%. This change affects both repairer devices and repair items.
Download: Useful Items Dockscreens
Version Information:
--------------------
Game version: 1.3
API Version: 22
Mod name: Useful Items Dockscreens
Mod version: v1.02
Release Date: 2014-06-30
Author: Pixelfck
Licence: CC BY-SA (Creative Commons Attribution-ShareAlike)
Cheers,
Pixelfck
[Updated] Useful Items Dockscreens
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
This mod has been updated, the latest version is v1.02
Changelog:
- Prevented automatically closing analyzer dockscreen if unidentified items are left and the analyzer still has charges left
- Made sure (non-special) repairer devices stop repairing armor segments damaged over 75%.
- Moved part of the code into a separate library.
Cheers,
Pixelfck
Changelog:
- Prevented automatically closing analyzer dockscreen if unidentified items are left and the analyzer still has charges left
- Made sure (non-special) repairer devices stop repairing armor segments damaged over 75%.
- Moved part of the code into a separate library.
Cheers,
Pixelfck
Tried using this, and it's handy, but it also has a tendency to cause a crash if I use more than 2 things in a row. Crashes tend to be repeatable too (as in, I load the game back up, respawned from the last checkpoint or whatever, use the same items again and they crash at the same point.)
Was also using Beyond the Mainline, Player Drones, and Trade Assistant mods.
Was also using Beyond the Mainline, Player Drones, and Trade Assistant mods.
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
That sounds pretty bad! thanks for reporting it, I'll try and fix it asap.
However, could you guys please post the steps to replicate this bug? (I tried and couldn't get it to crash).
Cheers
Pixelfck
However, could you guys please post the steps to replicate this bug? (I tried and couldn't get it to crash).
Cheers
Pixelfck
Played along till I got a repeatable crash (actually, the first repeatable one was much earlier, then I copied the wrong save before trying to experiment a bit and accidentally overwrote it with some stuff already identified.)
All I have to do to cause a crash is start analyzing ammo boxes. Crashes every time, though not exactly at the same point each time (since the analyzing process is random and doesn't always succeed.) Seems to fail on the second use of the analyzer, going from 5 >4 charges? But only when continuing. Maybe it has something to do with multiple analyzers stacking. Though I'm certain I've had this happen with repairing stuff too.
Here's the save: https://dl.dropboxusercontent.com/u/295 ... n-9642.sav
All I have to do to cause a crash is start analyzing ammo boxes. Crashes every time, though not exactly at the same point each time (since the analyzing process is random and doesn't always succeed.) Seems to fail on the second use of the analyzer, going from 5 >4 charges? But only when continuing. Maybe it has something to do with multiple analyzers stacking. Though I'm certain I've had this happen with repairing stuff too.
Here's the save: https://dl.dropboxusercontent.com/u/295 ... n-9642.sav