[UPDATED] Black Market Expansion

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bzm3r
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Re: [UPDATED] Black Market Expansion

Post by bzm3r » Fri Feb 13, 2015 3:34 pm

Pixelfck, I attached it here for you.
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ModRPGCode.xml
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pixelfck
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Re: [UPDATED] Black Market Expansion

Post by pixelfck » Fri Feb 13, 2015 5:08 pm

Thanks,
~Pixelfck
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JohnBWatson
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Re: [UPDATED] Black Market Expansion

Post by JohnBWatson » Fri Feb 13, 2015 8:33 pm

What exactly is the 'Member's Launch'?

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pixelfck
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Re: [UPDATED] Black Market Expansion

Post by pixelfck » Sat Feb 14, 2015 10:40 am

JohnBWatson wrote:What exactly is the 'Member's Launch'?
The members launch is, for now, not a whole lot more than fluff, adding some background noise to the universe (just as the 'First Contact Pub' at the 'First Contact Monument'). However, it also provides a clues as to what is planned for the next version of this mod.

This mod will be expanded with a storyline. In fact, the idea of the added storyline was what made me write this mod, but than I got sidetracked by the need to first improve the black market game mechanics, before adding any storyline would make sense.
Next, I was invited by George to write the storyline expansion as an official extension, to be distributed through the Multiverse. As a result, the storyline needed to be revised a bit to fit with the overall lore in the universe and I ran out of time and momentum for a while (and wrote a tutorial an created some other mod). Yet, the idea is certainly not abandoned, and now and then I add to the storyline. I expect I will pick up on it on full force somewhere later this year.

Cheers,
Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
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Kourtious
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Re: [UPDATED] Black Market Expansion

Post by Kourtious » Tue Apr 21, 2015 1:08 am

When will it update to 1.6?

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pixelfck
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Re: [UPDATED] Black Market Expansion

Post by pixelfck » Tue Apr 21, 2015 8:34 am

Soon (tm).

Without the cliché, I think I will get back to updating the mod in the next month. I've a deadline followed by some flying + driving through half of Europe and when I get back I should have my hands free to update my mods (I hope 1.6 will be released by then).

~Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
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EditorRUS
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Re: [UPDATED] Black Market Expansion

Post by EditorRUS » Mon Jun 13, 2016 3:23 pm

In 1.7a this mod makes upgrading stuff to be almost free. It doesn't account for item in question's cost when upgrading your junk so you can install an $1M gun for 250 credits. That's the first thing I've come across while testing this mod initially.

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TheLoneWolf
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Re: [UPDATED] Black Market Expansion

Post by TheLoneWolf » Mon Jun 13, 2016 3:57 pm

pixelfck wrote: ~Pixelfck
I love your style :D

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pixelfck
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Re: [UPDATED] Black Market Expansion

Post by pixelfck » Mon Jun 13, 2016 7:42 pm

EditorRUS wrote:In 1.7a this mod makes upgrading stuff to be almost free. It doesn't account for item in question's cost when upgrading your junk so you can install an $1M gun for 250 credits. That's the first thing I've come across while testing this mod initially.
The mod unfortunately needs major work because of all the changes to the dockscreens.

~Pixelfck
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Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de

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