-H.P. Lovecraft, "Nyarlathotep"
This mod introduces a new enemy faction, the Hayari Noosphere. The faction specializes in faster-than-light technology and stealth. It also comes with a number of unique usable items and weapons.
Please excuse the 2d graphics made in Battleships Forever - my skill in 3d modelling is just about non-existent, as is my skill at graphic design.
LINK TO MOD ON XELERUS
LINK TO GRAPHICS ON XELERUS
To install this mod, download BOTH of the above files, and extract them both directly into your extensions folder.
INFO
The Hayari Noosphere is a secretive faction that has only recently begun appearing in human space. Very little is known of the exact nature of the Hayari Noosphere, except for the fact that they possess extremely advanced technology beyond even that of the Iocrym. This is seen most often in their ability to travel at faster-than-light speeds without using stargates, as well as their wide adoption of faster-than-light technologies in everything from their ships to weapons and communication systems. In addition, most Hayari vessels are nearly invisible to human detection systems due to their armor which absorbs most electromagnetic radiation originating both from within and without the vessel, including reflected light and the ship's own thermal signatures.
The first encounter between the Hayari and mankind, referred to as the Kobayashi Encounter, occurred in 2346 when the Commonwealth cruiser CFS Kobayashi encountered a Hayari fleet while on patrol in an asteroid belt in the Fomalhaut system. The encounter resulted in the destruction of the Kobayashi and the vast majority of its escort fleet. While this incident quickly faded into obscurity in the passing months, encounters of the enigmatic Hayari vessels were on the rise, and stories of attacks by invisible enemies matching no known ship profile in human space spread on Commonwealth military vessels and settlements in the Outer Realm. While knowledge of existence of the Hayari has become widespread among spacers, the Commonwealth still knows almost nothing about the nature or motives of the Hayari.
It is speculated that the Hayari presence here is nothing but a mere scouting force, as evidenced by the fact that Hayari ships and stations seem to be designed more for quick, crippling strikes than heavy firefights. Hayari vessels have been known to target human ships carrying Hayari technology specifically, but otherwise do not seem to engage privately-owned human vessels without provocation. For reasons unknown, the Hayari do not engage Teraton stations, nor do they attack Xenophobe vessels.
Hayari ships appear to be piloted by human beings in suspended animation. As all attempts to remove the humans from Hayari ships have led to death of the pilots, the motives of the Hayari remain unknown. Due to the design of their ships and the highly advanced nature of their technologies, though, it is widely believed that the humans are simply reprogrammed by an unknown entity, likely of alien origin, to pilot Hayari vessels.
Hayari technology frequently utilizes exotic energy and space-time manipulation concepts as of yet non-replicable using human science. Examples of this include the ability to accelerate positive-mass objects at faster-than-light velocities as seen in the tachyon cannon used by their capital ships, and gravity/temporal control to the extent of allowing wormhole generation and containment of meson particles in such a way that halts their decays until desired. Their ships are thought to use graviton manipulation in order to turn, and use an unknown form of non-reactionless thruster for forward motion. Analysis of Hayari wrecks suggest that this thruster utilises matter ejected via singularity in order to propel the vessel, although the type and origin of this matter is unknown. Hayari reactors rely on the Hawking effect to produce radiation that is captured and transformed into energy. They generate and contain black holes through unknown means, which then are fed enormous amounts of matter stored by means of non-Euclidian space storage capsules. The radiation emitted as the black hole shrinks is used to provide energy to the ship. The matter fed into the black hole prevents it from collapsing, which would disable the reactor until the black hole can be "ignited" again via the high-energy laser emitters surrounding the singularity reaction chamber. Some less powerful Hayari ships, though, utilise antimatter reactors comparable to high-end human antimatter-catalysed fusion reactors like the SN2500 and Koshiba-500, only much more efficient and powerful. These antimatter reactors are compatible with xenotite and pteracnium based fuels.
SHIPS
Sabre-class Swarmer
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Scimitar-class Bomber
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Kukri-class Patrol ship
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Rapier-class Interceptor
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Wakizashi-class Corvette
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Scythe-class Harvester
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Katana-class Light Cruiser
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Bardiche-class Battlecruiser
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Halberd-class Battleship
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ITEMS
Hayari shield generator
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NOTE: To use the burst-firing capability, 'U'se it and then hold down the fire button to charge. The number of yellow orbs indicates number of shots loaded.
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NOTE: To use the burst-firing capability, 'U'se it and then hold down the fire button to charge. The number of yellow orbs indicates number of shots loaded.
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NOTE: This weapon requires a short warm-up time before discharging a VERY long lancer-like beam (lasting for about 1 second).
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NOTE: This item is supposed to be disabled unless it's in use (as in, something is being tethered by it). To use, 'U'se the item and follow the instructions on the dockscreen.
EDIT: Bug has been fixed.
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NOTE: This item is supposed to be disabled unless it's recharging, and you can 'U'se it when it is disabled. To use, 'U'se the item and follow the instructions on the dockscreen.
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George Moromisato: Zoanthrope defection code, game engine, ferian code, shield penetration code, and Transcendence in general
Atarlost: Repeating ammo weaponry code, charging weaponry idea, item switching code
TVR: for PDMod, an inspiration to some concepts used in this mod
PM: The Playership Drones mod
Freespace 2, Starfleet Command 3: Sound effects
Sean "th15" Chan and the Battleships Forever community: ShipMaker, which was used to create the ship graphics
Gundam, X3 Terran Conflict, Freespace 2, Star Trek, Homeworld: Creative inspiration
Sound list: All sounds are from freesound.org. Most of them are edited.
HN_Tether: http://www.freesound.org/people/Koops/sounds/12506/, by Koops
Meson, Tachyon, Hsingularity: http://www.freesound.org/people/john129 ... ds/147908/, by john129pats
HN_beam_up, HN_beam1: http://www.freesound.org/people/roper19 ... ds/152322/, by roper1911
ERocket: http://www.freesound.org/people/TheHadn ... ds/160880/, by TheHadnot
Torpedo: http://www.freesound.org/people/CGEffex/sounds/86989/, by CGEffex
HayariGun: http://www.freesound.org/people/MickBoe ... ds/188304/, by Mick Boere