Souped up Auton Bay

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RPC
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Souped up Auton Bay

Post by RPC » Sat Jul 19, 2014 8:54 am

WARNING: This fixes the auton bay from Corporate Command. This mod will not do anything unless you have Corporate Command installed.

Just a few fixes requested by Shrike from this thread:
http://forums.kronosaur.com/viewtopic.p ... 688#p59181

Constellation auton bay fixes:
-Showing the slot/armor/power restrictions on the relevant dockscreens so that players can see what the limits are.
-Add "launch all" option to auton bay dockscreen, which launches all combat autons (maybe not mules? Eh, doesn't matter that much).
-Auton bay dockscreen should not close unless the player expressly tells it to (at present it closes when you launch an auton, possibly some other times as well).
-adding a "Recall all autons" order to the command/order squadron menu would be cool as well.
-can remove devices from autons as well

*edit: xelerus link
http://xelerus.de/index.php?s=mod&id=1437
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Jeoshua
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Re: Souped up Auton Bay

Post by Jeoshua » Sat Jul 19, 2014 8:13 pm

You said that "recall all autons would be cool". Does that mean it's in the works? Or that it is cool and it's in there?

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Re: Souped up Auton Bay

Post by RPC » Sat Jul 19, 2014 8:21 pm

Ah, I just copy-pasted what Shrike requested (and what I completed). Yes it's in there.
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Re: Souped up Auton Bay

Post by shanejfilomena » Sun Jul 20, 2014 12:19 am

never got to use it :( but now that I know it's fixed I will have to get the fix so when I do get to use it I can be sure I would like it :)
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Re: Souped up Auton Bay

Post by RPC » Sun Jul 20, 2014 1:04 pm

Update at 17 downloads. Fourfire found a few bugs:
-fixed install bug where installing an item would remove ALL of that item from your cargohold (if you had multiple in your cargohold)
-moved display to the left to accomodate for weird armors with long names (cough cough TSB alpha)
-added misc items line for autons like the 310A
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Re: Souped up Auton Bay

Post by Shrike » Mon Jul 21, 2014 1:37 am

RPC wrote:Update at 17 downloads. Fourfire found a few bugs:
-fixed install bug where installing an item would remove ALL of that item from your cargohold (if you had multiple in your cargohold)
-moved display to the left to accomodate for weird armors with long names (cough cough TSB alpha)
-added misc items line for autons like the 310A
If you want, we can merge this with my test version of Autons Overhauled and make a collab mod to fix everything at once.

Alternatively, I'll just make Autons Overhauled compliment this mod and link to it when I get around to updating it.
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Re: Souped up Auton Bay

Post by RPC » Mon Jul 21, 2014 5:30 am

The code is already up so if you want to merge this mod with anything you're welcome to do so.
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Re: Souped up Auton Bay

Post by Shrike » Tue Jul 22, 2014 7:23 am

Bug: If you have a lot of autons, and some are identical, only one auton from each "type" of auton will be launched by the 'Scramble' command.
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Re: Souped up Auton Bay

Post by RPC » Tue Jul 22, 2014 7:46 am

Fixed.
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Re: Souped up Auton Bay

Post by jamus28 » Sun Nov 02, 2014 8:06 am

1) Scramble all autons doubles all of the autons, making me unstoppable.

2)I keep getting random lines of code when i hit confirm to repair or replace my 300D auton armor using damaged armor. I'll get a screencap next time.

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Re: Souped up Auton Bay

Post by RPC » Mon Nov 03, 2014 12:53 am

I'll look into it but homework this week is turning horrible D:
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Re: Souped up Auton Bay

Post by FourFire » Sat Apr 04, 2015 10:46 am

Are you still developing this mod RPC?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}

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Re: Souped up Auton Bay

Post by RPC » Mon Apr 06, 2015 5:22 am

Busy with school but I figured that I can bring the lappy to my compsci class this quarter so I'll probably fix things up (starting with mothership mod) and maybe get to fixing this too. Still need to finish a 1.6 game then get a 1.6 game with mods before I can update my other big mods though :s

I'm totally fine with other people taking inspiration from my mod and uploading a vastly improved version on Xelerus.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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