Note that I made this in 10 minutes and only tested it in Eridani. It's not supposed to be good. It's just better than the default system because I looked at what values the ores are before dictating the values of ore that would show up in the game (yeah, that's one of the problems with vanilla). You've been warned.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY exSlightlySanerMiningTable "0xDC4EABCD">
]>
<TranscendenceExtension
name="Slightly Saner Mining Table"
Credits="Shrike"
UNID="&exSlightlySanerMiningTable;"
release="1"
apiVersion="26">
<ItemTable unid="&tbAsteroidOre;">
<LocationCriteriaTable>
<Group criteria="*metallicComp"
levelValue="
500, 800, 1250, 2500, 5000,
10000, 20000, 40000, 65000, 80000,
100000, 128000, 256000, 512000, 1000000,
2000000, 4100000, 8200000, 16400000, 32800000"
>
<RandomItem criteria="* +ore; -notStandard; +metallicComp;" levelFrequency="systemLevel:uuucc|c|ccurr" />
</Group>
<Group criteria="*organicComp"
levelValue="
500, 800, 1250, 2500, 5000,
10000, 20000, 40000, 65000, 80000,
100000, 128000, 256000, 512000, 1000000,
2000000, 4100000, 8200000, 16400000, 32800000"
>
<RandomItem criteria="* +ore; -notStandard; +organicComp;" levelFrequency="systemLevel:uuucc|c|ccurr" />
</Group>
<Group criteria="*rockyComp"
levelValue="
500, 800, 1250, 2500, 5000,
10000, 20000, 40000, 65000, 80000,
100000, 128000, 256000, 512000, 1000000,
2000000, 4100000, 8200000, 16400000, 32800000"
>
<RandomItem criteria="* +ore; -notStandard; +rockyComp;" levelFrequency="systemLevel:uuucc|c|ccurr" />
</Group>
<Group criteria="*waterComp"
levelValue="
500, 800, 1250, 2500, 5000,
10000, 20000, 40000, 65000, 80000,
100000, 128000, 256000, 512000, 1000000,
2000000, 4100000, 8200000, 16400000, 32800000"
>
<RandomItem criteria="* +ore; -notStandard; +waterComp;" levelFrequency="systemLevel:uuucc|c|ccurr" />
</Group>
</LocationCriteriaTable>
</ItemTable>
</TranscendenceExtension>
Features:
-Ores are more common early on (IE: More asteroids have ore...slightly)
-You'll get more ore in the earlier systems (and later on!) (IE: When an asteroid does have ore, it will have more of it)
-May create a Monty Haul Campaign
-100% chance of clashing with any future large mining overhauls. But since they're likely to actually...you know...spend more than 10 minutes on this....go use one of those when they come out.
-Implements cunning balance mechanic to discourage excessive mining. I call it "the vanilla mining system".
Enjoy.