Shrike's Mines and Missiles ++ (1.1)

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Shrike
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Re: Shrike's Mines and Missiles ++ (1.1)

Post by Shrike » Fri Apr 21, 2017 5:28 am

Latheos wrote:
Fri Mar 10, 2017 2:43 am
I've found a conflict between this mod and PM's Trading Post Menu. With both extensions running, the trading post menu won't work. I believe it's because both mods make changes to the stCorporateTradingPost. Is there any chance of getting the two extensions to play nicely together? I'd really rather not be forced to choose between them, as yours is one of the mainstays of my games, and being able to see a list of what's available at trading posts would make my life a lot easier (in terms of knowing what the name of something I want to order actually is, so I don't order advanced scanning pods when I wanted an advanced analyzer... DAMHIKT).
Sorry, I somehow missed this. I'll see if anything's possible to deal with it (no promises, mind).

@AP: Cool. I'll ticket it for George some time.
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Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

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Re: Shrike's Mines and Missiles ++ (1.1)

Post by PM » Fri Apr 21, 2017 12:08 pm

I updated my Trading Post Menu mod at Xelerus yesterday, and it no longer overwrites the Corporate Trading Post.
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Re: Shrike's Mines and Missiles ++ (1.1)

Post by Shrike » Mon Apr 24, 2017 2:44 am

PM wrote:
Fri Apr 21, 2017 12:08 pm
I updated my Trading Post Menu mod at Xelerus yesterday, and it no longer overwrites the Corporate Trading Post.
Thanks, PM. :)
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

Image
Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

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