Pale Blue Light, a full tutorial for Transcendence modders.

Post about your finished mods here.
gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

Mon Jan 04, 2016 8:54 pm

Thanks for making this available! It helped me figure out how to implement dockscreens.

If there's one thing I would suggest in the next version, it would be adding more comments in the code so that less experienced people like myself can figure out what's going on more easily.

The syntax of LISP is counterintuitive for me, and there are a lot of functions in Transcendence that are barely explained on Xelerus. Thanks for making it easier for us to figure this out!

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Mon Jan 04, 2016 10:19 pm

gunship256 wrote: If there's one thing I would suggest in the next version, it would be adding more comments in the code so that less experienced people like myself can figure out what's going on more easily.
That's definitely on the list for the next version. Thanks!

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Sat Jan 16, 2016 4:53 am

Added many more comments to the code. Hopefully it will read a lot better now.

relanat
Militia Commander
Militia Commander
Posts: 385
Joined: Tue Nov 05, 2013 9:56 am

Fri Jan 22, 2016 11:49 pm

Thank you. A great mod made even better. :D

One of the things I like most about this mod is its compactness. Most large mods have a level of complexity that make it difficult to follow what is happening in the code. Often another part of the code will be pages away from where I'm looking meaning I have to flick back and forth between different sections of code. Confusing and tedious. Ideally I look for a small mod which has the code I'm researching, although by the nature of their size the large mods have more examples.

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Tue Jan 26, 2016 9:11 pm

Updated UNIDs to only go up to 0100, and uploaded to Xelerus for better downloading experience.

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Wed Mar 30, 2016 9:50 am

Thanks for tge tut, JBW! Its very clearly explained!

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1385
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Thu Mar 31, 2016 2:52 am

yes, yes & YES!!!!

I need to thank you : THANK YOU
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Fri Apr 08, 2016 6:13 am

Glad you two like it. I'm a bit busy lately, but if anyone sees something that needs a better explanation or isn't coded in the correct style, feel free to inform me and I'll get a fix up as soon as I'm able.

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Sat May 21, 2016 11:20 am

Would you mind adding/creating special encounters?

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Sat May 21, 2016 1:18 pm

TheLoneWolf wrote:Would you mind adding/creating special encounters?
I'm not certain what you mean by that. Could you elaborate?

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Sat May 21, 2016 2:08 pm

JohnBWatson wrote:
TheLoneWolf wrote:Would you mind adding/creating special encounters?
I'm not certain what you mean by that. Could you elaborate?
Like Xenophobe encounter or something?

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Sat May 21, 2016 7:48 pm

I'm still not sure what you mean. Can you describe the specific functionality you're looking for?

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Sun May 22, 2016 1:19 am

JohnBWatson wrote:I'm still not sure what you mean. Can you describe the specific functionality you're looking for?
Summoning Xenophobe Fleet encounter using a virtual station as wreck/asteroid.

It would be helpful if someone explained that!

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1335
Joined: Tue Aug 19, 2014 10:17 pm

Sun May 22, 2016 11:23 am

TheLoneWolf wrote:
JohnBWatson wrote:I'm still not sure what you mean. Can you describe the specific functionality you're looking for?
Summoning Xenophobe Fleet encounter using a virtual station as wreck/asteroid.

It would be helpful if someone explained that!
That's really beyond the scope of this tutorial, but make a post on the tutorial request thread in shipyards and I'll try to answer it satisfactorily.

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Sun May 22, 2016 2:17 pm

I saw RPC's post late :/ sorry for bugging you JBW. RPC explained creating virtual stations quite well. Now all I need to do is bang my head against the Xenophobe fleet events code

Post Reply