Thanks for making this available! It helped me figure out how to implement dockscreens.
If there's one thing I would suggest in the next version, it would be adding more comments in the code so that less experienced people like myself can figure out what's going on more easily.
The syntax of LISP is counterintuitive for me, and there are a lot of functions in Transcendence that are barely explained on Xelerus. Thanks for making it easier for us to figure this out!
Pale Blue Light, a full tutorial for Transcendence modders.
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That's definitely on the list for the next version. Thanks!gunship256 wrote: If there's one thing I would suggest in the next version, it would be adding more comments in the code so that less experienced people like myself can figure out what's going on more easily.
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Added many more comments to the code. Hopefully it will read a lot better now.
Thank you. A great mod made even better.
One of the things I like most about this mod is its compactness. Most large mods have a level of complexity that make it difficult to follow what is happening in the code. Often another part of the code will be pages away from where I'm looking meaning I have to flick back and forth between different sections of code. Confusing and tedious. Ideally I look for a small mod which has the code I'm researching, although by the nature of their size the large mods have more examples.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
One of the things I like most about this mod is its compactness. Most large mods have a level of complexity that make it difficult to follow what is happening in the code. Often another part of the code will be pages away from where I'm looking meaning I have to flick back and forth between different sections of code. Confusing and tedious. Ideally I look for a small mod which has the code I'm researching, although by the nature of their size the large mods have more examples.
Stupid code. Do what I want, not what I typed in!
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Updated UNIDs to only go up to 0100, and uploaded to Xelerus for better downloading experience.
- TheLoneWolf
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Thanks for tge tut, JBW! Its very clearly explained!
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yes, yes & YES!!!!
I need to thank you : THANK YOU
I need to thank you : THANK YOU
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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Glad you two like it. I'm a bit busy lately, but if anyone sees something that needs a better explanation or isn't coded in the correct style, feel free to inform me and I'll get a fix up as soon as I'm able.
- TheLoneWolf
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Would you mind adding/creating special encounters?
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I'm not certain what you mean by that. Could you elaborate?TheLoneWolf wrote:Would you mind adding/creating special encounters?
- TheLoneWolf
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Like Xenophobe encounter or something?JohnBWatson wrote:I'm not certain what you mean by that. Could you elaborate?TheLoneWolf wrote:Would you mind adding/creating special encounters?
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I'm still not sure what you mean. Can you describe the specific functionality you're looking for?
- TheLoneWolf
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Summoning Xenophobe Fleet encounter using a virtual station as wreck/asteroid.JohnBWatson wrote:I'm still not sure what you mean. Can you describe the specific functionality you're looking for?
It would be helpful if someone explained that!
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That's really beyond the scope of this tutorial, but make a post on the tutorial request thread in shipyards and I'll try to answer it satisfactorily.TheLoneWolf wrote:Summoning Xenophobe Fleet encounter using a virtual station as wreck/asteroid.JohnBWatson wrote:I'm still not sure what you mean. Can you describe the specific functionality you're looking for?
It would be helpful if someone explained that!
- TheLoneWolf
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I saw RPC's post late :/ sorry for bugging you JBW. RPC explained creating virtual stations quite well. Now all I need to do is bang my head against the Xenophobe fleet events code