Ships by Xephyr

Post about your finished mods here.
Post Reply
User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 818
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

Ships by Xephyr

Post by Xephyr » Mon Nov 23, 2015 10:22 pm

I've taken three ships made for my adventure extension Renegade and released them as playerships. This mod is compatable with Eternity Port.

These are not entirely representative of what the playerships in Renegade will be like, but I figured it'd be nice to put something out there anyway.

Link to Xelerus page
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.

User avatar
TheLoneWolf
Militia Captain
Militia Captain
Posts: 799
Joined: Thu Nov 28, 2013 5:03 pm
Location: Aboard the CSS Radiant

Re: Ships by Xephyr

Post by TheLoneWolf » Tue Nov 24, 2015 10:35 am

Are all of those fast?

User avatar
AssumedPseudonym
Militia Captain
Militia Captain
Posts: 928
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

Re: Ships by Xephyr

Post by AssumedPseudonym » Tue Nov 24, 2015 2:56 pm

 I can’t speak for all of them yet, but I can tell you that the EI X has Osaka Syndrome. Go double-check what armor segments are registering hits from what direction. Also, it’s worth noting that this is the initial pre-Xelerus release I’m looking at, so if you’ve already fixed this… well.
Image

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)

User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 818
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

Re: Ships by Xephyr

Post by Xephyr » Tue Nov 24, 2015 7:41 pm

TheLoneWolf wrote:Are all of those fast?
They're between .18c and .22c, so I wouldn't describe them as slow, but they're not faster than vanilla playerships.
AssumedPseudonym wrote: I can’t speak for all of them yet, but I can tell you that the EI X has Osaka Syndrome. Go double-check what armor segments are registering hits from what direction. Also, it’s worth noting that this is the initial pre-Xelerus release I’m looking at, so if you’ve already fixed this… well.
Good catch! Fixed it.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.

relanat
Militia Commander
Militia Commander
Posts: 382
Joined: Tue Nov 05, 2013 9:56 am

Re: Ships by Xephyr

Post by relanat » Mon Dec 07, 2015 4:06 am

Excellent. This is how ships should look. The designs and textures fit just right. The bomber looks like a bomber. The twin firing arrangement on the Thunderbird is great (I hope its compatible with linked fire in PSD). I'm totally jealous of creative people.

The shading on the Thunderbird looks a bit wonky though. It seems like the left hand side of the ship is always illuminated as it turns, instead of the northwest section always being lit regardless of which way the ship is facing (if you can decipher that).

I like the shield display too but it possibly needs a little more variation. It looks dim until 100 degrees clockwise then full brightness for the rest of the way to 360, or it might just be my monitor.

Can't wait for Renegade.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest