Semesta I.G.C: Best solution against hostile.
Because Semesta is Universe!
I'm gladly to say that I has uploaded or updated my mods, Semesta I.G.C.
Semesta Inter Galactic Corporation is a one of many corporation of Hierarchy that selling and producing the equipment for starship. Not only product, it has a nice services in their station and have their own starsystem. And you can challenge yourself in Testing Area next from Nusantara system.
(For more information about the mods, read "Read Me!.PDF")
Semesta I.G.C
- DigaRW
- Militia Captain
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Last edited by DigaRW on Wed Sep 06, 2017 1:12 pm, edited 22 times in total.
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- AssumedPseudonym
- Fleet Officer
- Posts: 1190
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- Location: On the other side of the screen.
I haven’t had a chance to do more than just glance through the XML yet, but a couple of things immediately stood out at me:
» Your ENTITY declarations at the top are nine digits long instead of eight — basically, the game is ignoring the first digit. Not something that will likely break anything, but still something that’s worth noting that should probably be fixed.
» Your EMP device code has mismatched variables between what the block defines (target) and what’s used in the actual code (targets). Again, not something that will likely break anything, but again worth noting; it mostly just means you’re setting a global variable instead of using the local variable you had defined in this case.
I’ll see what I think of things in actual gameplay when it’s not just before sunrise with me still needing to get to bed. x.x
» Your ENTITY declarations at the top are nine digits long instead of eight — basically, the game is ignoring the first digit. Not something that will likely break anything, but still something that’s worth noting that should probably be fixed.
» Your EMP device code has mismatched variables between what the block defines (target) and what’s used in the actual code (targets). Again, not something that will likely break anything, but again worth noting; it mostly just means you’re setting a global variable instead of using the local variable you had defined in this case.
I’ll see what I think of things in actual gameplay when it’s not just before sunrise with me still needing to get to bed. x.x
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
- DigaRW
- Militia Captain
- Posts: 520
- Joined: Thu Jul 30, 2015 3:10 pm
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I see...AssumedPseudonym wrote: I haven’t had a chance to do more than just glance through the XML yet, but a couple of things immediately stood out at me:
» Your ENTITY declarations at the top are nine digits long instead of eight — basically, the game is ignoring the first digit. Not something that will likely break anything, but still something that’s worth noting that should probably be fixed.
» Your EMP device code has mismatched variables between what the block defines (target) and what’s used in the actual code (targets). Again, not something that will likely break anything, but again worth noting; it mostly just means you’re setting a global variable instead of using the local variable you had defined in this case.
I may mistaken to see other modder UNID, and ussualy I copy my created UNID. And about EMP device, it based Transpace and Quantum CPU (Scramble cubes). Perhaps, I'll fix it all (If possible).
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- AssumedPseudonym
- Fleet Officer
- Posts: 1190
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
They’re both easy fixes, don’t worry. Just take a zero out of the UNIDs — from “0xD84540005” to “0xD8454005”, for example — and change “block (target)” to “block (targets)”.
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
- DigaRW
- Militia Captain
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- Joined: Thu Jul 30, 2015 3:10 pm
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Yeah, thanks for your suggestion.
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- DigaRW
- Militia Captain
- Posts: 520
- Joined: Thu Jul 30, 2015 3:10 pm
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New updates!
-Change title from "RW Extension" to "Semesta Corporation".
-Repaired some mistake at UNID and some errors at EMP Device.
-New Weapon = "Electric Ram Cannon".
-New Shield = "Paghar NT3 Deflector"
(Read Readme for more info)
Why Semesta? Because Semesta is Universe!
-Change title from "RW Extension" to "Semesta Corporation".
-Repaired some mistake at UNID and some errors at EMP Device.
-New Weapon = "Electric Ram Cannon".
-New Shield = "Paghar NT3 Deflector"
(Read Readme for more info)
Why Semesta? Because Semesta is Universe!
Download Transcendence mods from Reinvented Workbench Project!
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The MG82 is great. It's like a useful Moskva 11 turret. You could probably increase the price because it's worth more IMO.
I'm going to try the EMP device but I've been distracted by 1.7 Alpha 1.
I'm going to try the EMP device but I've been distracted by 1.7 Alpha 1.
Stupid code. Do what I want, not what I typed in!
- DigaRW
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-It's too cheap? Well, I'll increase the market value later.relanat wrote:The MG82 is great. It's like a useful Moskva 11 turret. You could probably increase the price because it's worth more IMO.
I'm going to try the EMP device but I've been distracted by 1.7 Alpha 1.
-EMP just like Quantum CPU that using Scramble cube, but it's permanent and take a long time to recharge it.
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- DigaRW
- Militia Captain
- Posts: 520
- Joined: Thu Jul 30, 2015 3:10 pm
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I forget this weapon damage is 4.5hp, similiar with Recoilless Cannon. However, the next update this weapon damage and market value will increase.DigaRW wrote: -It's too cheap? Well, I'll increase the market value later.
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- DigaRW
- Militia Captain
- Posts: 520
- Joined: Thu Jul 30, 2015 3:10 pm
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New update!
1. New weapon:
-X1 Blaster
This may not greater than Bolide Blaster, but it has unmatched Rate of Fire.
-MG82 Cannon
This is standard version from MG82 Turret, consume less power and not Omnidirectional.
-Electric Ram Cannon
Highly damaging to shield generator, but it not effective to an armor.
-Paghar GE8 Deflector
Experimental shield that is extremely powerful than other common military shield, but it will explode when shield down.
-Sentinel Tembok Armor
Reinforced titanium that have invisibility and repair itself. But highly Illegal.
-Ceramic Tembok Armor
Modified Ceramic armor which is strong against energy weapon, can repair itself
-Reactive Tembok Armor
Modified Reactive Armor which is strong against matter weapon, can repair itself.
-Semesta Spice
Just a misc item.
2. New Ship
-SA82
-SAT
1. New weapon:
-X1 Blaster
This may not greater than Bolide Blaster, but it has unmatched Rate of Fire.
-MG82 Cannon
This is standard version from MG82 Turret, consume less power and not Omnidirectional.
-Electric Ram Cannon
Highly damaging to shield generator, but it not effective to an armor.
-Paghar GE8 Deflector
Experimental shield that is extremely powerful than other common military shield, but it will explode when shield down.
-Sentinel Tembok Armor
Reinforced titanium that have invisibility and repair itself. But highly Illegal.
-Ceramic Tembok Armor
Modified Ceramic armor which is strong against energy weapon, can repair itself
-Reactive Tembok Armor
Modified Reactive Armor which is strong against matter weapon, can repair itself.
-Semesta Spice
Just a misc item.
2. New Ship
-SA82
-SAT
Download Transcendence mods from Reinvented Workbench Project!
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The EMP device is great. I reckon you should make a couple more of higher level that use more power but have longer range. Good stuff.
You could try making a similar device that drops enemy shields like the Ram Cannon. This would be better for freighters with few weapon slots.
And you can have your own Semesta Corporation stations which sell all your items.
PS: No-one is to mention that there is another fish in the game now!
You could try making a similar device that drops enemy shields like the Ram Cannon. This would be better for freighters with few weapon slots.
And you can have your own Semesta Corporation stations which sell all your items.
PS: No-one is to mention that there is another fish in the game now!
Stupid code. Do what I want, not what I typed in!
- DigaRW
- Militia Captain
- Posts: 520
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
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Thanks, but ussually I'm using it when Escort mission to paralyze Frigate. So I can reach master level with/out destroying Frigate less than three, it's also prove useful for avoiding or delaying Drake attack on Korolov on Charon.relanat wrote:The EMP device is great. I reckon you should make a couple more of higher level that use more power but have longer range. Good stuff.
That's great idea, I'll try to create the device that can Shield bustering. Also the final Device that combined from EMP Device and Shield Buster DeviceYou could try making a similar device that drops enemy shields like the Ram Cannon. This would be better for freighters with few weapon slots.
I want to make own manufacturing plant, but I'm not good in drawing. But I'll make merchandise station that only sell this mod items ( like Bushido merchant or Makayev energia).And you can have your own Semesta Corporation stations which sell all your items.
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- DigaRW
- Militia Captain
- Posts: 520
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New update!
8. SB Device
This device will deplete any enemy shield nearby, developed by Semesta Corp to make them easily to eliminated.
9. Advanced Cyber Device
Combined by EMP and SB Device, this device is very useful at all around combat. And other advantage is recharge faster.
And also new station for trading this product.
(Trade items is also updated)
8. SB Device
This device will deplete any enemy shield nearby, developed by Semesta Corp to make them easily to eliminated.
9. Advanced Cyber Device
Combined by EMP and SB Device, this device is very useful at all around combat. And other advantage is recharge faster.
And also new station for trading this product.
(Trade items is also updated)
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
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- DigaRW
- Militia Captain
- Posts: 520
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
- Contact:
New update!
1. Barreta Longreach Sniper Cannon
Barreta is a kinetic cannon that launching hyper velocity projectile and have ability to take down shield and penerate armor.
2. Tameng PI9
Another Tameng series that reflect particle.
3. Combined Zirah mk.I
Combined by Zirah Energy and Matter, this armor is more stronger but still light weight.
and Trade item extension is deleted, but it has own mod in Xelerus: http://xelerus.de/index.php?s=mod&id=1514
1. Barreta Longreach Sniper Cannon
Barreta is a kinetic cannon that launching hyper velocity projectile and have ability to take down shield and penerate armor.
2. Tameng PI9
Another Tameng series that reflect particle.
3. Combined Zirah mk.I
Combined by Zirah Energy and Matter, this armor is more stronger but still light weight.
and Trade item extension is deleted, but it has own mod in Xelerus: http://xelerus.de/index.php?s=mod&id=1514
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
Click this link!