Weapon Labs

Post about your finished mods here.
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sdw195
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Weapon Labs

Post by sdw195 » Mon Sep 26, 2016 3:49 am

Ever wanted to build your own weapon? Maybe dismantle the damaged ones you have in your hold and build them into something better?

Well now you can!
Weapon Labs adds around 35000 unique combinations of weapons and the ability to build any weapon that already exists from parts you find around the universe.

Get it here
http://xelerus.de/index.php?s=mod&id=1092


So... I finally finished it, after about 4 years of being untouched and incomplete. I got motivated, relearned and remembered everything I knew about modding and finished it.

Enjoy!
Last edited by sdw195 on Mon Sep 26, 2016 9:41 pm, edited 1 time in total.
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
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george moromisato
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Re: Weapon Labs

Post by george moromisato » Mon Sep 26, 2016 5:47 pm

Great to see you back in the forums!

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AssumedPseudonym
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Re: Weapon Labs

Post by AssumedPseudonym » Thu Oct 06, 2016 8:40 am

 Bug report! I’m getting this one while trying to checking to see what weapons are available to be created from parts I have on hand:

Code: Select all

10/04/2016 23:40:46	Invalid XML element [Nil] ### (xmlGetAttrib (xmlGetSubElement (typGetXML (itmGetType gItem)) "weapon") "multiTarget") ###
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My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)

NMS
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Re: Weapon Labs

Post by NMS » Thu Oct 06, 2016 6:46 pm

I think that's caused by the typCreate not saving XML issue.

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sdw195
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Re: Weapon Labs

Post by sdw195 » Sat Oct 08, 2016 3:43 pm

AssumedPseudonym wrote: Bug report! I’m getting this one while trying to checking to see what weapons are available to be created from parts I have on hand:

Code: Select all

10/04/2016 23:40:46	Invalid XML element [Nil] ### (xmlGetAttrib (xmlGetSubElement (typGetXML (itmGetType gItem)) "weapon") "multiTarget") ###
well, I tried it with a few mods and couldn't reproduce the bug, let me know if it happens again.
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

relanat
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Re: Weapon Labs

Post by relanat » Thu Dec 08, 2016 3:41 am

Bug in the newer update. Downloaded 2 Dec.
In stations.xml the </StationType> for stWLStation at the bottom of the file is inside the green <!-- --> area so you get an error when loading the extension. Easy fix. Line 3067.

Otherwise, great stuff. So many great mods, so little time!

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