Scorpion GodPlayership

Post about your finished mods here.
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relanat
Militia Commander
Militia Commander
Posts: 438
Joined: Tue Nov 05, 2013 9:56 am

Sat Feb 11, 2017 5:30 am

First release on xelerus.
http://xelerus.de/index.php?s=mod&id=1576

Version 1: 1.7b5
A highly upgraded Scorpion playership to help with mod testing.
Features include:
Galaxy and system mapping.
Restore ship which fixes everything instantly.
Travel to any friendly station in the current system.
Travel to any system from your current position.
Create, install and identify items.
Dock services which will install/remove, damage/repair and disable/enable devices and armor.
Create ships and stations.

Development topic here:
https://forums.kronosaur.com/viewtopic.php?f=25&t=7879

Thanks to George, of course, for a great game.
Also NMS, digdug, JBW, AP, xephyr, marsrocks, PM, gunship256. DigaRW, Wolfy, Shrike, Arkheias, RPC, (plus the ones I've forgotten), etc. Everyone really coz your help or info has got the mod this far.

relanat
Militia Commander
Militia Commander
Posts: 438
Joined: Tue Nov 05, 2013 9:56 am

Sat Aug 05, 2017 1:18 am

Version 2
Requires 1.7 or higher.
Now has:
Map Marker
Find Station and Ships
System travel to enemy stations
Added "End Of List" action to some dockscreens
Ranks, and
More item criteria (still not perfect, need to work out partial name searches).

Thanks to, especially, NMS, 0xABCDEF, AP, xephyr, sjf, JBW and PM and everyone else as well (sometimes I forget and don't make a note of who helped).
Numerous thanks to anyone who has answered a topic, written a tutorial, uploaded mods, ticketed bugs or done anything really. It all helps with modding.
Special thanks to the ones updating the function list and wiki (who are you?). Good stuff.
And a special mention for digdug for the changelog and function list recently changed posts. Excellent work.
And George for a great game.

relanat
Militia Commander
Militia Commander
Posts: 438
Joined: Tue Nov 05, 2013 9:56 am

Fri Nov 03, 2017 11:59 pm

Version 3
Requires 1.8a3 or higher due to changes in Korolov code.

Items section now has a search function. Type in part of the item name to see a list of items with that text in their names.

In-system travel now shows ships with docking ports as well as CSCs.

A custom function to convert decimal numbers to hex format, mathDecToHex, was kindly supplied by NMS. This can be used in the debug console to convert decimal UNIDs to hex format.

Thanks to all, but especially giantcabbage (who I forgot up til now) for the excellent work in making debugging soooo much easier. Nice one.

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