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relanat
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Thu Jun 22, 2017 3:56 pm

An updated version of The Network. Originally by DrakoSlyith and previously updated by pixelfck as "The Network Repaired".

Updated in Version 1.8a1.
This is a separate adventure based on SOTP and you will see all the original systems in this game and many more as well.
Lots of fighting in some systems, sabotaged stargates and prison breaks are a few teasers.

Will work in 1.7 but 1.8a1 is better.
Not tested for compatibility with any other mod.

http://xelerus.de/index.php?s=mod&id=1589&d=1

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DigaRW
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Sat Jun 24, 2017 10:57 am

One thing that I don't want to play this mods, Semesta IGC can't work with this mods. This caused by Semesta topology as Nusantara system and others location is fixed.
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digdug
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Mon Jun 26, 2017 9:31 am

nice. can you tell us what did you fix ? :D

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DigaRW
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Mon Jun 26, 2017 12:18 pm

Not really fixed. They exist, but not spawn in galactic map topology as Elysium. I need find the way to connect Nusantara to StKatharine.

Semesta IGC uses Human Space map (SOTP) that make Network mods can't be played. It also uses fixed location, which not compatible with Network mods.

I might use function code to make it spawn in Network, but Idk. I need code something like this:
"If galactic map equal Human Space (SOTP) then it spawn near Eridani, otherwise spawn around xx offset."
Download Transcendence mods from Reinvented Workbench Project!
Semesta I.G.C v1.34
Great corporate that feature a new items and challenges!
YourCORP v1.11
Build your very own corporation!
Trade Item Extension v1.14
New misc items, foods and resources!
StrongBox v1.4
Open it up to get a random equipments!
Flare Weapons v1.3
New weapons that have very unique abilities!
Click this link!

relanat
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Tue Jun 27, 2017 2:02 am

DigaRW wrote: I need code something like this:
"If galactic map equal Human Space (SOTP) then it spawn near Eridani, otherwise spawn around xx offset."
That's really clever. You could use the XML functions to find out which map image is used and then have two different sets of coordinates to place the systems on the Galactic map. Great stuff.

Although the Network has all the SOTP systems it is a separate adventure so unfortunately any SOTP mod using different systems/topology won't work without changes in the code. Although the Network could be added to SOTP as an extension that would take a lot of work and there isn't really enough room IMO on HumanSpace.jpg. Adding CC, TBR and Renegade makes it cluttered as it is. Squeezing in another 50 or more systems would be difficult, although the challenge interests me so it is on the future TODO list.
--------------------------

As to what got fixed... it felt like everything at the time! :lol:
A few minor changes let the games actually start and after that it was start with the bleeding intro fix (https://forums.kronosaur.com/viewtopic.php?f=5&t=6910) then cut and paste (and edit) until done.

There were a couple if image bugs. One where a star had no image which crashed the game (now fixed by George) and another with image variants where an image size of 0,0 returned the whole image (image size 1,1 works).

A few of the stars were deprecated so a more recent type was substituted. The SOTP systems code was updated to the 1.8a1 layout. Some of the stations (stargates and startons in particular) are much larger now so spacings for those had to be increased.

It was possible to get two systems with the same name (this used to be a real problem in the Captains Log/shiplog mod) but this is fixed (I hope). And the Galactic map was a bit messy with system names running over the top of each other and stargate lines merging into one another making it difficult to tell what went where. This is better now but not perfect.

Otherwise it was just updating code (CSC code, dockscreen action/language code, etc) until it would run without any noticeable errors.

It still needs mission code work (thanks to Xephyr for his template and function explanation work which I still have to get to)
but missions are changing a bit ATM so this can't be finalized until that is sorted. eg you can get Fleet missions from the CSC-IIs in 1.8a1 but not in 1.7 and Benedict doesn't work in either.
And I expect there will be a heap of bugs show up (I didn't test any of the Huari systems and a heap of others as well), but a GodMod "travel entire galaxy" run didn't crash so hopefully it will work at least adequately.

I didn't do a changelog because I honestly didn't know if I could make it work. There were probably a heap of other things that got changed but I can't remember. The code isn't very polished, it was a case of get something working then move on.

I had so much fun playing The Network back in V1.1 times that I wanted to bring it up to date so everyone else could play it but I've only just now gained the coding skills to do this.

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DigaRW
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Wed Jun 28, 2017 12:51 pm

I just deleting:

Code: Select all

<Uses UNID="&UnidSystemPartI"/>
And it works, but when player arrive to Nusantara, the map change to Human Space.
Download Transcendence mods from Reinvented Workbench Project!
Semesta I.G.C v1.34
Great corporate that feature a new items and challenges!
YourCORP v1.11
Build your very own corporation!
Trade Item Extension v1.14
New misc items, foods and resources!
StrongBox v1.4
Open it up to get a random equipments!
Flare Weapons v1.3
New weapons that have very unique abilities!
Click this link!

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