Taipan GodShip

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relanat
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Sun May 13, 2018 11:31 am

Version 4 of the Scorpion GodPlayership renamed as Taipan GodShip.
Changed the image because Xephyr's Taipan ship looks so good.

http://xelerus.de/index.php?s=mod&id=1599

See Scorpion GodPlayership topic in Drawing Board or the README for info on changes.
Stupid code. Do what I want, not what I typed in!

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DigaRW
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Mon May 14, 2018 2:10 am

The GodPlayership is better significally. Filtering by keywords is great, just as I wanted. I like the new ship, great job for Xephyr wherever he was.

I was waiting for GOD targeting setting, but unfortunately you still not work on it. So then, I add target dockscreen to the mods, though its only displaying ship specification. You might would like to add more action like inspecting cargo, changing orders, and even destroy target.
Attachments
Taipan Godship.zip
New reworks
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Untitled.jpg
Targeting Dockscreen
Untitled.jpg (220.18 KiB) Viewed 1675 times
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relanat
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Mon May 14, 2018 10:50 am

That's a great idea. Thanks. So we could find or create a ship, see what is installed already, change it to how we like and give it orders to test it. Brilliant.
You have already done most of the Inspect Cargo action and the Change Properties action can use the ship dock services screens. All that is left is ship orders which I don't know much about. And I know even less about enhancements. Warning to forum members: 'help please' topics imminent! :lol:

It might also be handy to show all the standard XML info for the ship class as well to make it easier for modders. This could also be done for stations.

I was thinking of using sysCreateShip followed by plyChangeShip and then modifying the ship when it was the playership but this is much better. No hassle with reactors when changing ships too.
Good stuff.

It might take a while though!
Stupid code. Do what I want, not what I typed in!

relanat
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Wed Jun 27, 2018 3:05 am

Version 5 on xelerus.

Requires 1.8b2.
Fixes Ship's Interior duplicate actions.
Added 'Search by Sovereign' and 'Search by Entity UNID' to Objects dockscreens.
Also "Travel Entire Galaxy" as per GodMOD.
Added an action to print all global variables to the debug screen. Ty, AP.
And added DigaRW's target module. Thanks. (But the ship orders section is a bit unreliable).

More info in the README and the Scorpion GodPlayerShip Drawing Board topic.
Stupid code. Do what I want, not what I typed in!

SiegeLord
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Sat Jan 12, 2019 5:27 am

This was super-useful in testing my mod, thanks for making this!

relanat
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Tue Jan 22, 2019 12:55 am

You're welcome. That is exactly what it was designed to do so I'm glad it helped. Full credit to alterecco, the writer of GODMod, because this is pretty much a cut-down copy of that mod stuck into a ship.

Seeing the specs for the "Wand of Wishing" has given me a few more ideas (warning: blatant idea-stealing will occur in upcoming versions! :lol:). If you or anyone has ideas about additional useful features, let me know. I use DigaRW's targeting feature much more than I ever imagined I would (thanks). There will be limited enhancements and station info in the next version but mostly just small changes to make it more user friendly.
Last edited by relanat on Tue Aug 06, 2019 2:29 am, edited 1 time in total.
Stupid code. Do what I want, not what I typed in!

relanat
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Posts: 789
Joined: Tue Nov 05, 2013 9:56 am

Thu Aug 01, 2019 3:59 am

V7 now on xelerus as the Taipan GodShip 1.8: http://xelerus.de/index.php?s=mod&id=1621.

Has a few bug fixes.
Added an "Upgrade Playership" feature. This shows for non-GodShip playerships in the Ship's Interior screen.
It allows instant installation of random devices and armor of a level selected by the player. This upgrade is a quick way to improve survivability when mod testing in high level systems. Credit to George because I copied the idea/code from his Wand of Wishing mod (thanks). Also thanks to NMS for code help.
Added the St Kats arcology virtual station to the "System Travel" list. It is named "Arcology of New Victoria" and, very handily, appears at the top of the list.
Also added the ability to set Corporate Command privateer ranks.
Removed the "Scuttle" action for stations in non-GodShip playerships. It can affect the game when immutable abandoned stations are deleted.
More details in the README.

The next version is already being improved. It will have EP ranks, the ability to jump to a system and then automatically to a "Find"ed station, a Taipan GodShip variant that starts in Tau Ceti if CC is loaded, a Mining section which creates ore and installs/gets mining equipment (hat-tip to marsrocks for the idea and the Santabox mod), and the ability to create minor stations (turrets, etc). And the plan is to get the Huari ranks/settings working too.
Stupid code. Do what I want, not what I typed in!

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