Shrike wrote:Hmm. There is a lore problem with having the Aquilae in close co-operation with the carriers all the time. I can't actually say it though. And since it's not in the game.....it can be changed. And definitely if they're in-system, they should be called to assist a carrier in trouble.
Certainly, I'd love to see more of them. Having them as a rare patrol encounter as well would be cool. Or even as another source of fleet missions.
I'd imagine that whatever prevents Aquilae from supporting the carriers directly would be nullified by the faction of the Fleet that commands the carriers requesting their immediate production to preserve a Fleet presence in the deep Outer Realm. Even if they're originally built as distant patrol craft, the mainstay of another military branch, or Decker's private hitmen, the facilities that build them are already present in the area and ready to go, and the immediate threat to the carriers in the region is such that production could easily be justified. It's not like they need the permission of the people commanding the current set of Aquilae to build some new ones.
The fleet isn't going to be that dramatically crippled. While the in-game fleet is *hopelessly* outmatched by the Ares and could easily be wiped out of every ingame system were all the in-game ares ships to go on an offensive, the in-lore reality is rather different.
Agree on the second point, but the Fleet ingame is actually at an advantage everywhere that isn't the extreme Outer Realm. A squadron of brits can kill anything that isn't a Deimos or Phobos without much difficulty.
...Brit's just wont do enough, even if they were buffed like crazy. A Phobos can still easily swat them and then drill quickly through the last bits of structural HP before the aquila even arrives.
Phobii are dreadnoughts, CSCs are carriers. Ultimately, the CSC should have an insurmountable advantage at long range and the Phobos should have the advantage at short range. Brit AI isn't currently sufficient to work in intercepting capital ships, but it could be done, especially over canon distances and without the firerateadj.
Of course, I'm sure CSC America will introduce ships more conducive to the role, like the Athena we had so much fun guessing about.
Capships and the Capship vs. Gunship dynamic really needs to be looked into.
Indeed. Capships at present fall into two categories: Trivial to kill due to lack of longrange armament, and nigh - impossible to kill without a massive technological advantage. The Phobos straddles that line at present, but it'll move into the latter once the AI range bug is fixed.
Gunships are empowered by their speed and maneuverability, neither of which the AI is smart enough to use. Fixing this would be brilliant, but I'm not sure if it's feasible.
In the long run, the fleet needs an established 'bomber' or other anti-capship type carrier based craft that it can use in situations such as this.
*Smiles and points to my Athena idea in that other thread*