Post Heretic Mod

A place to discuss mods in development and concepts for new mods.
User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Tue Sep 02, 2008 11:49 pm

Update:
EDIT: I guess I won't have any new models for awhile :(
Last edited by Fatboy on Wed Sep 03, 2008 7:03 pm, edited 1 time in total.

User avatar
evilbob
Militia Captain
Militia Captain
Posts: 555
Joined: Sun Mar 05, 2006 1:23 pm

Wed Sep 03, 2008 8:37 am

ooh, everyone's doing graphics nowadays.

I remember the old days when the only ones who could make a ship were Dvlenk6 and, to a lesser extent, Oddbob. *rambles on about the old days*

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Wed Sep 03, 2008 9:12 pm

Update:

Picx Cruiser and gunship done.

6 armors added the Wir 2353-100 Armor, Wir 2414-500 Armor, Light PicSteel Armor,
PicSteel Armor, Light Iocrym Armor, and Kytryn 100 Plate.

User avatar
Darth Saber
Militia Commander
Militia Commander
Posts: 290
Joined: Mon Aug 04, 2008 4:53 pm
Location: Korriban

Wed Sep 03, 2008 10:15 pm

Fatboy asked:
"Does anyone have any star system name suggestions, storyline suggestions, armor suggestions, or shield suggestions for my post heretic mod that I'm working on?"

As an avid Scifi fan, I have a suggestion. Remember the tv series "Andromeda" that aired on the Scifi channel last year. Capt. Dillan Hunt and the Commonwealth that he sought to restore? Well, the main entity of Transcendence is the Commonwealth... Also there are the interesting storylines of the "Stargate SG1" series. Why not draw elements / inspiration from these? The Halo Races are like the "Ancients" from SG1 - the "builders of the stargates." The Ares are similar to the "Gou'ald" aliens, also from SG1. Of course we are unique in the universe that George Moromisato has given us, but surely we could borrow a little from contemporary works.
"We only do as the ancient ones have before us; thus history repeats itsself." The Talecrai of Tarmak

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Mon Sep 08, 2008 12:51 am

Released a beta sometime 3-4 days ago.
doesn't have the proper missions yet, very, um.. blah.
Full version of v0.1 will probably be released within a week or two.
Last edited by Fatboy on Mon Sep 08, 2008 10:55 pm, edited 1 time in total.

User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Mon Sep 08, 2008 1:20 am

evilbob wrote:ooh, everyone's doing graphics nowadays.

I remember the old days when the only ones who could make a ship were Dvlenk6 and, to a lesser extent, Oddbob. *rambles on about the old days*
:lol: I wasn't even here back then...
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

Mon Sep 08, 2008 1:11 pm

Your 0.1 version doesn't work. I can't get through the Heretic Gate.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Mon Sep 08, 2008 10:45 pm

Hmm, you should be able to.
I'll test it.

EDIT: Aha! found the problem. I'll try to upload it today.
I'll also upload the test-ship.
find it here

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Sun Oct 19, 2008 10:52 pm

Sorry it's taking so long, F50 is running into trouble for the mission
Hopefully I'll have it out by Christmas.

F50
Militia Captain
Militia Captain
Posts: 995
Joined: Sat Mar 11, 2006 5:25 pm

Thu Oct 23, 2008 5:22 am

Yeah, sorry about that. I was stalled for more than a week on a simple parentheses bug :oops:

Right now a few of the final checks don't work, I am having trouble with placing a certain ship in a certain place (but I just got an epiphany on that), and one small game-crashing error.

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Fri Nov 14, 2008 12:35 am

Sorry it has been taking so long, hopefully I can release it by the 20th ( I'm gonna do some less complicated stuff after F50's done

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Sat Jan 10, 2009 4:44 pm

Sorry, I haven't completed it by now, I need to add a Wir Militia Station.

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Wed Apr 29, 2009 11:39 pm

Sorry I've been inactive :(
I wasn't interested in the game for a while.

I'm working on the mod again :)
It is going to be much different than I thought.

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2614
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Sat May 02, 2009 4:33 pm

Hi fatboy, wb to the forums :D

I'm sure it's going to be a great mod :)
In particular I'm interested in trying the new missions

User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Sat Aug 22, 2009 5:13 am

Sorry(truly), :(
I've found myself slipping back on transcendence,
I'm completely redoing it, version 0.2 stable out by October 3 (seriously, this time)
If I don't post updates here within 10 days of my last post here, Now Friday August 21 my time,
E-mail me:
I answer to the name of kfreezen at gmail.com, And please contact me only for that purpose.

Post about bugs in the Bugs and brainstorms under PH mod bugs. Please do so for any version 2 beta or stable release, but NOT 0.1

Post Reply