New weapon icons. wip

A place to discuss mods in development and concepts for new mods.
User avatar
Vizth
Commonwealth Pilot
Commonwealth Pilot
Posts: 54
Joined: Mon Sep 04, 2006 12:56 am
Location: Tellico Plains, Tennessee

Tue Mar 30, 2010 6:26 pm

I'm working on a set of weapon icons, I've got a minigun style weapon done, as well as a basic projectile cannon. I still have a heavy cannon, magnetic cannon (based on the railgun from MG Rex.), laser, particle cannon, 3 sizes of missile launcher.

here's some previews of the one's i finished so far. Variants are simple enough to understand, single, dual, and omni versions of both.

Image

Image

Image

Image

Image

Image

Image

Image
Image

User avatar
sdw195
Militia Captain
Militia Captain
Posts: 779
Joined: Wed Nov 18, 2009 1:01 am
Location: Still looking for the csc Antarctica
Contact:

Tue Mar 30, 2010 6:51 pm

those are amazing Vizth
Image
Image
Image
Image
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

User avatar
Vizth
Commonwealth Pilot
Commonwealth Pilot
Posts: 54
Joined: Mon Sep 04, 2006 12:56 am
Location: Tellico Plains, Tennessee

Tue Mar 30, 2010 10:04 pm

Thankyou :)


What the dual miniguns look like ingame.

Image
Image

Jeoshua
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Sat Sep 06, 2008 3:48 pm

Tue Mar 30, 2010 10:55 pm

Oh, My, GOD!

Beautiful in the extreme!

Now someone just needs to hook this up to WE3, and have their be more classes of unknown weapon to suit these. I mean, knowing if something is turret based and/or a dual weapon and/or multifire would be great.

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2614
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Tue Mar 30, 2010 11:36 pm

awesome graphics Vizth :D

now, about WE3... we'll see :roll:

User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Wed Mar 31, 2010 2:38 am

8)
Nice!
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

User avatar
Psycholis
Militia Commander
Militia Commander
Posts: 295
Joined: Sun Mar 05, 2006 8:23 pm
Location: Missouri

Wed Mar 31, 2010 4:34 am

excellent work. i was going to contribute something similiar but i haven't jumped onto my graphics os in a long time. i also see a reactor. awesome job.

User avatar
Vizth
Commonwealth Pilot
Commonwealth Pilot
Posts: 54
Joined: Mon Sep 04, 2006 12:56 am
Location: Tellico Plains, Tennessee

Thu Apr 01, 2010 6:33 pm

Glad you all like them. :)

When their done they'll be put up on xelerus free for anyone to use, just mention me in the credits XD.

Got the particle cannon done, I think.

Image

Image

Image

Image
Image

User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

Sun Apr 04, 2010 1:18 pm

Very good looking guns! :)

Jeoshua
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Sat Sep 06, 2008 3:48 pm

Sun Apr 04, 2010 2:09 pm

This will delay my ship mod... those models are too cool not to stick onto the side of my craft ;)

User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 828
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

Sun Apr 04, 2010 4:56 pm

Just so you know, your items will fit better in the game if you don't capitalize every letter - unless you're including a company name.

Example: Bushido weapon enhancer
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
"Cowards die many times before their deaths; The valiant never taste of death but once. " -Julius Caesar as written by William Shakespeare, a notorious permadeath player.

User avatar
stealthx
Militia Lieutenant
Militia Lieutenant
Posts: 127
Joined: Thu Jan 21, 2010 3:45 am
Location: At the edge of chaos (sovereign)

Mon Apr 05, 2010 7:31 am

This is sooooooo coooooooool! :shock:
I am temped to use some now, heh heh. :twisted:

BTW, just a suggestion, I think you shouldn't show the rubberband/chain for the gattling guns, because it would make them look slightly low tech.

User avatar
Vizth
Commonwealth Pilot
Commonwealth Pilot
Posts: 54
Joined: Mon Sep 04, 2006 12:56 am
Location: Tellico Plains, Tennessee

Mon Apr 05, 2010 1:27 pm

stealthx wrote:This is sooooooo coooooooool! :shock:
I am temped to use some now, heh heh. :twisted:

BTW, just a suggestion, I think you shouldn't show the rubberband/chain for the gattling guns, because it would make them look slightly low tech.
That drive belt took me 2 days to figure out, it stays. :P
Image

User avatar
Vizth
Commonwealth Pilot
Commonwealth Pilot
Posts: 54
Joined: Mon Sep 04, 2006 12:56 am
Location: Tellico Plains, Tennessee

Sun Apr 11, 2010 4:12 am

Have the railgun / mass accelerator, laser, and 1 missile launcher done. Still have a med sized launcher, and a small rocker launcher to go.

just posting the single and dual omni turrets for this one.

railgun
Image

Image

laser
Image

Image

torpedo launcher XD, haven't decided if this is going to be the final version yet.
Image

Image
Image

Jeoshua
Militia Lieutenant
Militia Lieutenant
Posts: 163
Joined: Sat Sep 06, 2008 3:48 pm

Tue Apr 13, 2010 4:42 pm

Torpedo launcher looks great, but the ammo could use a bit more of a point, if for nothing else than historic design choices...

Post Reply