Forced Permadeath

A place to discuss mods in development and concepts for new mods.
Post Reply
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

Sun Feb 27, 2011 12:58 am

I was wondering if there was a way to make a mod the creates forced permadeath. I checked the insurance xml for inspiration, but found nothing that could help me. Anyone have any ideas?
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?

User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Sun Feb 27, 2011 1:42 am

Drako Slyith wrote:I was wondering if there was a way to make a mod the creates forced permadeath. I checked the insurance xml for inspiration, but found nothing that could help me. Anyone have any ideas?
Maybe delete the player's save file....? But that would have to be some kind of hardcoded thing.


Ooh! I've got it! When the player dies, transport them to an "afterlife" stat system -- sorta like Elysium, with Tan-Ru-Dorem. The player gets to fly around a bit, maybe they can dock at a station that will refuel them, etc. It's basically heaven (but at the Core). Use a blue sun to make it all bright and pretty - use white ice asteroids (because white = heaven), through in some peaceful roaming sentinels or something like that, and make sure the player can't get out. (don't put in a stargate, because then they'll be able to Jump to Elysium). Maybe also, when the player is transported there, delete all Gems of Despair that would otherwise allow them to portal out of the Heaven System.

I like that idea - it's not perfect, but I think it would be pretty cool. :P

BTW, are you planning to add this to Insane Difficulty mod?

Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

Sun Feb 27, 2011 2:11 am

Actually yes, I was thinking of putting this in my insane difficulty mod, but I'm still working out the balance on it. Mostly I was planning to have it separate, so that it would help players who wanted to achieve that honored permadeath achievement could do so and have an easy way to make sure they do.
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2614
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Sun Feb 27, 2011 3:09 am

using a modified insurance code, you can gate the playership to an empty system with a sign "you are dead, there is nothing anymore you can do with this savegame, please restart"
:D

Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

Sun Feb 27, 2011 3:18 am

Or a ship called "Angel of Death" or something appears in the system and repeatedly blows you out of existence.
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?

User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

Sun Feb 27, 2011 10:40 am

Or force crash the game... that will corrupt the save :)

User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

Sun Feb 27, 2011 10:05 pm

If you corrupt the save you don't get the character dump.

Just set a flag on death and check it on game load. Suspend the playership and everything nearby if it's true.
Literally is the new Figuratively

User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

Sun Feb 27, 2011 11:48 pm

Ouch, right.... no char dump would be bad... You can attach an event handler to the playership that reacts to the OnDestroyed event and changes some data. From there on how to prevent the player from continuing is up to your creativity.

User avatar
Prophet
Militia Captain
Militia Captain
Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

Mon Feb 28, 2011 2:12 am

The insurance is triggered by an event <OnGlobalResurrect> which could be placed in any station and hold any scripts. I like the idea of having a super boss come after you, forcing you to rage quit, although a godmod ship would circumvent that. Directly destroying the playership in code is foolproof but is the sledge hammer of solutions.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!

User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2730
Joined: Mon Aug 17, 2009 4:27 am

Mon Feb 28, 2011 6:32 am

I'd hardwire the projectiles for my Awesome Cannon into a syscreateweaponfire using that <OnGlobalResurrect>. So that when you resurrect, you are immediately attacked by 500 Awesome shots from all vectors. But that's just me.
Mischievous local moderator. She/Her pronouns.

User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Mon Feb 28, 2011 7:00 am

Shrike wrote:I'd hardwire the projectiles for my Awesome Cannon into a syscreateweaponfire using that <OnGlobalResurrect>. So that when you resurrect, you are immediately attacked by 500 Awesome shots from all vectors. But that's just me.
You have a really, really, really sick way of creating weapons/missiles and killing things. What's the word....oh yeah.
AWESOME! 8-)

I like that -- it's not Heaven the player goes to after all. It must be hell! :twisted:

Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

Mon Feb 28, 2011 9:56 pm

I got it; when they resurrect, they go to a world where they are constantly shot at from all angles. They can fly around as long as the shields last... aka not long.
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?

User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

Tue Mar 01, 2011 3:36 pm

Drako Slyith wrote:when they resurrect, they go to a world where they are constantly shot at from all angles.

How did you know?!?!

That is exactly what my heaven looks like XD

Post Reply