Excalibur Arms Corporation, newbie mod.

A place to discuss mods in development and concepts for new mods.
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BienM
Miner
Miner
Posts: 31
Joined: Thu Mar 06, 2008 1:19 pm

Tue Mar 15, 2011 9:14 am

So, I've taken up the modder's torch and written two weapons, planning a lot more and a playership or two. I want to know if I'm doing it right. The first two are powerful, but balanced(?) early-ish game equipment.

So, here they are:
http://www.xelerus.de/index.php?s=mod&id=881

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Wolfy
Fleet Admiral
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Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Tue Mar 15, 2011 4:02 pm

While I can't for sure determine their exact balance conformity w/o testing each weapon specifically, I can tell you that you're heading in the right direction. You've got the right idea, with the capacitor & heating imposed limits for otherwise highly powerful weapons for their level.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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BienM
Miner
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Posts: 31
Joined: Thu Mar 06, 2008 1:19 pm

Wed Mar 16, 2011 10:44 am

So, I uploaded a new version. I added a 'magazine' based launcher, two magazine types for it, and the beginnings of a playership. Same download link.

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