So, I've taken up the modder's torch and written two weapons, planning a lot more and a playership or two. I want to know if I'm doing it right. The first two are powerful, but balanced(?) early-ish game equipment.
So, here they are:
A place to discuss mods in development and concepts for new mods.
3 posts • Page 1 of 1
- Fleet Admiral
- Posts: 5368
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
While I can't for sure determine their exact balance conformity w/o testing each weapon specifically, I can tell you that you're heading in the right direction. You've got the right idea, with the capacitor & heating imposed limits for otherwise highly powerful weapons for their level.