Dynamic Systems Teaser

A place to discuss mods in development and concepts for new mods.
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RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

I released a tentative version of Dynamic Systems.
Current factions include:
Charon
Centauri
Heliotrope
Ares
CW
Ranx (I overrode most of them)
Conflicts with: Hiatus modpack
Takes effect: next system you enter (even in a current game)
Next release will include:
Dwarg
Sung
Huari

I want feedback as to how to make the factions behave more realistically because I have run out of ideas.
Currently need help with:
Squadron tactics-- if the leader dies, the rest of the retaliation squad gate out. I need a way to keep things going
Ares-- Steamroll the CW. That is all.
mining-- I have no clue how to get the Ranx to mine.
Dynamic Systems Teaser
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Also, if the destroyer has gated out (like the CW retaliation fleet), what does the Ares retaliation fleet do? follow them out through the gate?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

For the squadrons, if you used this code on a station or other strategy handler:

Code: Select all

(enum (sysFindObject gSource "s+Attribute*" ships
(if (objGetOrderGiver ships)
(block nil
Backup Orders here
)
)
That finds all the ships the sovereign has and sees if they are escorting anything. If they aren't escorting anything, then you can give them new orders

For the mining, there is an order like this:

Code: Select all

(shpOrder Ship 'mine WhereTheySendTheOreTo)
It is used for the Ferians.

As for the balance of the Ares destroying Commonwealth, try limiting the number of ships the Ares have, like slowing down production or number of ships that are created, or changing the ships down a class, such as making one Deimos into 2 Chasms.

*here you might have to look in the source xml, but each sovereign has one attribute for every ship and station, but the "s" makes it only the ships of the sovereign
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RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Reuploaded at 54 dls. Now with basic Dwarg, Sung and Huari retaliation with basic fleet AI for the retaliation ships.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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