The Luggage Cannon?

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rincewind
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Sat May 14, 2011 1:43 pm

I want to develop a Luggage Cannon for my Discworld Mods and Ships. The luggage is sapient pearwood that protects the owner against all enemies foreign and domestic. I almost want to copy the ptevores reduce them down to missle size and off we go but I want other suggestions. Here is what else I have so far in the dev stage.
The Gonne: Banned in all sensible parts of the galaxy the Gonne fires everything in no particular order. I want to figure out how to randomize the shots say one time it fires ion the next laser the next pebbles or something.
Cohen's Coffin: Using the power of the Silver Hoard Cohen's Coffin will allow you to become very good at not dying.
The Piecemaker: A multi barreled kinetic weapon of some sort.

Amariithynar
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Sat May 14, 2011 4:28 pm

...This sounds awesome and epic. I want to see the Piecemaker, Ser Detritus' famous weapon, as a sort of plasma torch/cannon but with a bit wider spread, and it be a launcher type weapon... That fires off its own rounds, any sort of ammo, armor pieces- You name it. just call it a silly line of thought on that. x3

rincewind
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Sat May 14, 2011 5:36 pm

I was thinking of having the piecemaker fire Dibbler Sausages.

Drako Slyith
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Sat May 14, 2011 7:20 pm

The only way I can think of making it fire different shots randomly is to make then normal weapon, but have it do 0 damage and 1 lifetime. Then, have a virtual weapon which has the code for each of the weapon fire events you want. Then, use this code:

Code: Select all

<OnWeaponFire>
(block nil
(sysCreateFire (random (list [put the unid of each virtual weapon])) gSource (objGetPos gSource) 0 100 (objGetTarget gPlayership)
)
</OnWeaponFire>
That can only make ONE shot. If you want a shot that makes more shots, i.e. dual, then you need to have another (sysCreateWeaponFire) and just change the code. The syntax is here: http://xelerus.de/index.php?s=functions&function=251
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Amariithynar
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Sun May 15, 2011 12:34 am

rincewind wrote:I was thinking of having the piecemaker fire Dibbler Sausages.
...So, one-hit-kill WMD?

rincewind
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Sun May 15, 2011 4:27 am

I am not sure I am tying the whole thing into a story which will maybe turn into something other then a ship mod. The essence of the story being Dibblers Sausage helps Rincewind find boredom after a long journey to the galactic core. I imagine it would be a Weapon of Mass Expulsion from what I have read of Mr Dibblers Sausages.

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Shrike
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Mon May 16, 2011 4:54 am

Amariithynar wrote:
rincewind wrote:I was thinking of having the piecemaker fire Dibbler Sausages.
...So, one-hit-kill WMD?
I think a combination of radiation and a low shatter value is more in order. :D
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rincewind
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Mon May 16, 2011 1:38 pm

Like a Medusa and Reaper together? Nice. The only thing is I would make it fire Octatrine instead of radiation. I also like the idea of it firing everything esp damaged weapons and armor when there are no tinkers around.

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