O.O I did this in Dynamic Systems V3! yay!Drako Slyith wrote:Rebuilding stations
All that needs to be done is refining the system... and to do the rest of Drako's list
O.O I did this in Dynamic Systems V3! yay!Drako Slyith wrote:Rebuilding stations
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
I dont think there is a ticket for it, but it has certainly been discussed a lot. I dont think we ever reached a good suggestion howeverRPC wrote: One way I propose in fixing this faction colors on the LRS.
Is there a ticket for that already?
In my experience with multi-"millions" of my money spent on some games before I found Transcendence and live a happier life,alterecco wrote:the LRS, with colors for neutrals etc....
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
That's the sort of scripted enforcement that doesn't fit in the setting. Outlaw miners are running borer IIs and hammerhead IIs at most and aren't getting wiped out by corporate enforcers.RPC wrote:General question: any ideas for what to do when NPC mining is implemented?
I was thinking about overriding the intAsteroidOnMining so that asteroids won't run out of ore. Then I'd make the player get a mining liscence of sorts from the faction that "owns" the system (or maybe the asteroid belt?) that deducts a certain kind of currency over time using a recurringtimer event. Whenever the player tries to mine, the IntAsteroidOnMining will be called that will check if the player has a mining permit. If not, an enforcer fleet will come and when they are within 50 ls, will apprehend the playership and force them to pay a fine, as well as take all the ores in the cargo hold. I have a general idea of how to code this, and hopefully I can use the itemtables to extrapolate how to redo the mining event.